Rendering issues

1,2511,275 of 1,501

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-36762FixedVFX Graph: Fixed a potential crash with particle strips.2022.3.3f1Jun 21, 20232
UUM-37468FixedShaders: Fixed "State comes from an incompatible keyword space" error when using dynamic branching with use pass or fallbacks.2022.3.3f1Jun 21, 20231
UUM-40400FixedShader System: Shader keywords are ignored when using Camera.main.SetReplacementShader2022.3.3f1Jun 21, 20232022.3.5f1Jul 13, 2023224
UUM-27825FixedGraphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.2022.3.2f1Jun 13, 20231
UUM-3148FixedGraphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.2022.3.2f1Jun 13, 20232
UUM-17435FixedVFX Graph: Renaming a blackboard category that has been duplicated was removing the duplicated category.2021.3.27f1Jun 7, 20231
UUM-17495FixedVFX Graph: Forbid blackboard category with only spaces in the name.2021.3.27f1Jun 7, 20231
UUM-28513FixedHDRP: Properly take into account sky attenuation for baking.2021.3.27f1Jun 7, 20231
UUM-32669FixedGraphics: Fixed UI flickering due to invalid state post CommandBuffer execution.2021.3.27f1Jun 7, 20231
UUM-33589FixedHDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset.2021.3.27f1Jun 7, 20231
UUM-20616FixedVFX Graph: Fixed range was not applied in UI when setting up a value out of allowed range.2022.3.1f1Jun 7, 20231
UUM-31113FixedURP: Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture.2022.3.1f1Jun 7, 20231
UUM-31643FixedURP: Fixed ShaderGraph preview window not showing anything when using DepthNormals pass.2022.3.1f1Jun 7, 20232
UUM-32183FixedGraphics: Provide a way to avoid GC.Alloc with RenderMeshInstanced.2022.3.1f1Jun 7, 20232
UUM-33700FixedURP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs.2022.3.1f1Jun 7, 20232
UUM-36872FixedVisual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab2022.3.1f1Jun 7, 20232022.3.4f1Jun 26, 2023193
UUM-37360FixedVisual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-38059FixedVisual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-22593FixedShaders: Fixed SV_PrimitiveID on Metal2021.3.26f1May 25, 20231
UUM-26444FixedGraphics: Fix deadlock caused by UI jobs2021.3.26f1May 25, 20231
UUM-33089FixedShaders: Fixed incorrect error messages when manually enabling keywords.2021.3.26f1May 25, 20231
UUM-35000FixedVFX Graph: Fixed broken borders2021.3.26f1May 25, 20231
UUM-531FixedVFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material2021.3.26f1May 25, 20231
UUM-13334FixedShaders: Fixed artefacts caused by conversion of float to half point precision in certain edge cases.2020.3.48f1May 17, 20232
UUM-16270FixedGraphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures.2020.3.48f1May 17, 20231
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.