Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,251–1,275 of 1,501
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-36762 | Fixed | VFX Graph: Fixed a potential crash with particle strips. | — | 2022.3.3f1Jun 21, 2023 | — | 2 |
| UUM-37468 | Fixed | Shaders: Fixed "State comes from an incompatible keyword space" error when using dynamic branching with use pass or fallbacks. | — | 2022.3.3f1Jun 21, 2023 | — | 1 |
| UUM-40400 | Fixed | Shader System: Shader keywords are ignored when using Camera.main.SetReplacementShader | 2022.3.3f1Jun 21, 2023 | 2022.3.5f1Jul 13, 2023 | 22 | 4 |
| UUM-27825 | Fixed | Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-3148 | Fixed | Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. | — | 2022.3.2f1Jun 13, 2023 | — | 2 |
| UUM-17435 | Fixed | VFX Graph: Renaming a blackboard category that has been duplicated was removing the duplicated category. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-17495 | Fixed | VFX Graph: Forbid blackboard category with only spaces in the name. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-28513 | Fixed | HDRP: Properly take into account sky attenuation for baking. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-32669 | Fixed | Graphics: Fixed UI flickering due to invalid state post CommandBuffer execution. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-33589 | Fixed | HDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset. | — | 2021.3.27f1Jun 7, 2023 | — | 1 |
| UUM-20616 | Fixed | VFX Graph: Fixed range was not applied in UI when setting up a value out of allowed range. | — | 2022.3.1f1Jun 7, 2023 | — | 1 |
| UUM-31113 | Fixed | URP: Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture. | — | 2022.3.1f1Jun 7, 2023 | — | 1 |
| UUM-31643 | Fixed | URP: Fixed ShaderGraph preview window not showing anything when using DepthNormals pass. | — | 2022.3.1f1Jun 7, 2023 | — | 2 |
| UUM-32183 | Fixed | Graphics: Provide a way to avoid GC.Alloc with RenderMeshInstanced. | — | 2022.3.1f1Jun 7, 2023 | — | 2 |
| UUM-33700 | Fixed | URP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs. | — | 2022.3.1f1Jun 7, 2023 | — | 2 |
| UUM-36872 | Fixed | Visual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab | 2022.3.1f1Jun 7, 2023 | 2022.3.4f1Jun 26, 2023 | 19 | 3 |
| UUM-37360 | Fixed | Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials | 2022.3.1f1Jun 7, 2023 | 2022.3.6f1Jul 31, 2023 | 54 | 6 |
| UUM-38059 | Fixed | Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector | 2022.3.1f1Jun 7, 2023 | 2022.3.6f1Jul 31, 2023 | 54 | 6 |
| UUM-22593 | Fixed | Shaders: Fixed SV_PrimitiveID on Metal | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-26444 | Fixed | Graphics: Fix deadlock caused by UI jobs | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-33089 | Fixed | Shaders: Fixed incorrect error messages when manually enabling keywords. | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-35000 | Fixed | VFX Graph: Fixed broken borders | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-531 | Fixed | VFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material | — | 2021.3.26f1May 25, 2023 | — | 1 |
| UUM-13334 | Fixed | Shaders: Fixed artefacts caused by conversion of float to half point precision in certain edge cases. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-16270 | Fixed | Graphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures. | — | 2020.3.48f1May 17, 2023 | — | 1 |