UUM-56959
Fixed in 2022.3.16f1Mentioned in 7 release notes.
First fixed in 2022.3.16f1 (Dec 19, 2023); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 6000.0.0b15 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 6000.0.0b13 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 6000.0.0b12 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 6000.0.0b11 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 2022.3.16f1 | Fixes Editor | Fix | Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. | |
| 2022.3.15f1 | Known Issues Graphics Device Features | Blocker | Known issue | Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Material while in the Play Mode and the Material preview is being rendered in the Inspector window |