Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
601–625 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-91356 | Fixed | Graphics: Fixed an issue with BatchRendererGroup picking when using different draw command types. | — | 6000.0.37f1Feb 4, 2025 | — | 31 |
| UUM-100171 | Fixed | Graphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.0.46f1Apr 10, 2025 | 70 | 30 |
| UUM-101163 | Fixed | Graphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a9Apr 16, 2025 | 77 | 30 |
| UUM-101569 | Fixed | Graphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b15Apr 16, 2025 | 76 | 24 |
| UUM-101692 | Fixed | Graphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10. | 6000.2.0a1Jan 29, 2025 | 6000.1.0f1Apr 23, 2025 | 84 | 28 |
| UUM-102790 | Fixed | Graphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 32 |
| UUM-103207 | Fixed | Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b2May 20, 2025 | 111 | 22 |
| UUM-103384 | Open | SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | — | 478 | 15 |
| UUM-103734 | Open | Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects | 6000.2.0a1Jan 29, 2025 | — | 478 | 11 |
| UUM-103836 | Fixed | SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer | 6000.2.0a1Jan 29, 2025 | 6000.1.5f1May 28, 2025 | 119 | 41 |
| UUM-104391 | Fixed | Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used | 6000.2.0a1Jan 29, 2025 | 6000.1.9f1Jun 24, 2025 | 146 | 39 |
| UUM-104832 | Open | SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled | 6000.2.0a1Jan 29, 2025 | — | 478 | 35 |
| UUM-104833 | Fixed | Lighting: All baked data for all scenes using APV is always loaded in Editor | 6000.2.0a1Jan 29, 2025 | 6000.3.0a2Jul 17, 2025 | 169 | 57 |
| UUM-66763 | Fixed | Shaders: Fixed a performance regression in Camera.Render(). | — | 6000.2.0a1Jan 29, 2025 | — | 34 |
| UUM-71169 | Fixed | VFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager. | — | 6000.2.0a1Jan 29, 2025 | — | 28 |
| UUM-83236 | Fixed | SRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List. | — | 6000.2.0a1Jan 29, 2025 | — | 32 |
| UUM-83840 | Fixed | HDRP: Fixed an issue where the padding in the Lighting window was different between tabs. | — | 6000.2.0a1Jan 29, 2025 | — | 34 |
| UUM-83889 | Fixed | URP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras. | — | 6000.2.0a1Jan 29, 2025 | — | 32 |
| UUM-86520 | Fixed | Graphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash. | — | 6000.2.0a1Jan 29, 2025 | — | 32 |
| UUM-86738 | Fixed | Graphics: Fixed seams visible for non-infinite instanced quads in the water surface. | — | 6000.2.0a1Jan 29, 2025 | — | 31 |
| UUM-90118 | Fixed | URP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.0.46f1Apr 10, 2025 | 70 | 36 |
| UUM-91000 | Fixed | URP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created. | — | 6000.2.0a1Jan 29, 2025 | — | 33 |
| UUM-91617 | Open | Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands | 6000.2.0a1Jan 29, 2025 | — | 478 | 46 |
| UUM-95365 | Fixed | Graphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b6Feb 11, 2025 | 13 | 36 |
| UUM-95529 | Fixed | Graphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b11Mar 18, 2025 | 48 | 28 |