Rendering issues

601625 of 1,412

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-91356FixedGraphics: Fixed an issue with BatchRendererGroup picking when using different draw command types.6000.0.37f1Feb 4, 202531
UUM-100171FixedGraphics: Fixed crash when using UIElements in URP with Vulkan. (UUM-100171) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 20257030
UUM-101163FixedGraphics: Fixed a rare crash that can happen when using multiple RayTracingAccelerationStructures and SkinnedMeshRenderers or other dynamic geometries. (UUM-101163) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.2.0a9Apr 16, 20257730
UUM-101569FixedGraphics: Fixed incorrect assignment of ColorWriteMask on Metal when using RenderGraph. (UUM-101569) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.1.0b15Apr 16, 20257624
UUM-101692FixedGraphics: Fixed standalone player freeze when built using Vulkan Graphics API and when multiple monitors are in use. (UUM-101692) Fixed in 6000.2.0a10.6000.2.0a1Jan 29, 20256000.1.0f1Apr 23, 20258428
UUM-102790FixedGraphics: Fixed an issue where an infinite progress bar appeared when going from the Built-In Render Pipeline to the Universal Render Pipeline using the Post-Processing Stack V2 Converter. (UUM-102790) Fixed in 6000.2.0b1.6000.2.0a1Jan 29, 20256000.2.0b1May 15, 202510532
UUM-103207FixedGraphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2.6000.2.0a1Jan 29, 20256000.2.0b2May 20, 202511122
UUM-103384OpenSRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used6000.2.0a1Jan 29, 202547815
UUM-103734OpenVisual Effects: VFX throw errors upon importing it and breaks rendering for certain effects6000.2.0a1Jan 29, 202547811
UUM-103836FixedSRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer6000.2.0a1Jan 29, 20256000.1.5f1May 28, 202511941
UUM-104391FixedLighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used6000.2.0a1Jan 29, 20256000.1.9f1Jun 24, 202514639
UUM-104832OpenSRP XR: GameObjects are transparent when a custom fog renderer feature is enabled6000.2.0a1Jan 29, 202547835
UUM-104833FixedLighting: All baked data for all scenes using APV is always loaded in Editor6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 202516957
UUM-66763FixedShaders: Fixed a performance regression in Camera.Render().6000.2.0a1Jan 29, 202534
UUM-71169FixedVFX Graph: Fixed incorrect capitalization Open VFX in the Visual Effect Graph package in the Package Manager.6000.2.0a1Jan 29, 202528
UUM-83236FixedSRP Core: Fixed an issue in Render Graph Viewer where text would overlap after searching in the Pass List.6000.2.0a1Jan 29, 202532
UUM-83840FixedHDRP: Fixed an issue where the padding in the Lighting window was different between tabs.6000.2.0a1Jan 29, 202534
UUM-83889FixedURP: Fixed preview for URP overlay camera not rendering correct view. Now an explicit message explain it is not possible for theses cameras.6000.2.0a1Jan 29, 202532
UUM-86520FixedGraphics: Fixed GraphicsStateCollection::GetVariants() memory allocation crash.6000.2.0a1Jan 29, 202532
UUM-86738FixedGraphics: Fixed seams visible for non-infinite instanced quads in the water surface.6000.2.0a1Jan 29, 202531
UUM-90118FixedURP: Fixed an up to 20% performance regression on Meta Quest devices that occurs in certain cases when we add a Depth Copy render pass after an Uber Post render pass. (UUM-90118) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.0.46f1Apr 10, 20257036
UUM-91000FixedURP: Fixed unclear error message while updating volume stack before Universal Render Pipeline is created.6000.2.0a1Jan 29, 202533
UUM-91617OpenGraphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands6000.2.0a1Jan 29, 202547846
UUM-95365FixedGraphics: Fixed Vulkan crash using WebCam textures on certain devices. (UUM-95365) Fixed in 6000.2.0a2.6000.2.0a1Jan 29, 20256000.1.0b6Feb 11, 20251336
UUM-95529FixedGraphics: Implemented a workaround for Vulkan MSAA resolve subpass issue on Adreno GPUs. (UUM-95529) Fixed in 6000.2.0a7.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 20254828
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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