Crash on D3D12SwapChain::Present when performing various Unity operations
6000.2.4f1
Supported · Released Sep 12, 2025 · Changeset 17550c9bb584 · 54 release notes
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Search window freezes and takes a long time to open when using "Find References In Project" context menu option
“Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets
UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
Memory leak warnings are thrown when creating a Particle System GameObject
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
2.9.2 to 2.9.3
6.0.6 to 6.0.7
2.5.2 to 2.5.3
5.0.1 to 5.0.2
1.5.1 to 1.5.2
2.0.8 to 2.0.9
Fixed Light Batching Debugger UI constantly refreshing.
Fixed unnecessary shadow texture usage for 2D Renderer.
Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity.
Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
Added extra null checks in BufferD3D12.h.
Added error messaging and documentation to indicate that only relative paths can be used to specify a build profile asset.
Check duplication for both customer and built-in tags in TagManager.
Fixed a bug where the preview popup would not be displayed when importing a custom package and clicking on a preview able asset.
Fixed BRG/GRD Validation layer warning on Metal.
Fixed Console selection when logs are cleared, collapsed or filtered.
Fixed incorrect margins in state machine inspector.
Fixed slow impostor baking when Split Jobs threading mode is used.
Fixed the display of non-whole sizes in the UI toolkit debugger's box model.
Performance regression in Mesh.Clear caused by Mesh LOD.
Prevent Accelerator client code hanging on cancelled uploads.
Project Settings Window - Graphics Settings - More options menu for IRenderPipelineGraphicsSettings was not visible in light mode.
\[MacOS\] Fix BeginLayoutGroup error on Enter key holding if tag exists.
Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument.
Fixed IndexOutOfRangeException when inserting a new level of detail in LODGroup.
Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option. Added restricted directories when building Apple platforms.
Fixed mouse delta spike when cursor is set to the center of the screen.
Fixed an exception when restoring the UI Debugger context.
Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
Re-importing a WebM file generates an inconsistent result.
Fixed crash happening when transform position carries NaN values.
The AI button in the toolbar is now hidden by default.
EditorChange