UUM-97688
Fixed in 6000.3.0a2Mentioned in 15 release notes.
First fixed in 6000.3.0a2 (Jul 17, 2025); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b5 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b3 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b2 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0b1 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.2.1f1 | Fixes Graphics | Fix | Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.0.56f1 | Fixes Graphics | Fix | Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0a3 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. | |
| 6000.3.0a2 | Fixes Graphics | Fix | Fixed: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. |