Rendering issues

501–525 of 1,605

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-105771FixedGraphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.—6000.2.8f1Oct 15, 2025—24
UUM-108902FixedShadergraph: Fixed shadergraph compilation issues related to the Spacewarp support.—6000.2.8f1Oct 15, 2025—22
UUM-110959FixedHDRP: Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this.—6000.2.8f1Oct 15, 2025—23
UUM-113453FixedShadergraph: Fixed duplicate material creation in canvas samples.—6000.2.8f1Oct 15, 2025—2
UUM-114024FixedVFX Graph: Fixed an error message when closing the editor with the VFX Graph node search popup opened on macOS.—6000.2.8f1Oct 15, 2025—21
UUM-115004FixedVFX Graph: Handling correctly ShaderGraph where only one SRP support VFX but not the current one.—6000.2.8f1Oct 15, 2025—23
UUM-115377FixedVFX Graph: Fixed copy paste custom hlsl block was losing input values.—6000.2.8f1Oct 15, 2025—17
UUM-115965FixedSRP Core: Display Volume Profile context menu actions as disabled if the profile is empty.—6000.2.8f1Oct 15, 2025—23
UUM-116688FixedVFX Graph: Fixed an issue with custom hlsl when line comments are put on top of the code for an operator.—6000.2.8f1Oct 15, 2025—22
UUM-119513FixedSRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action.—6000.2.8f1Oct 15, 2025—23
UUM-120113FixedGraphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14.—6000.2.8f1Oct 15, 2025—23
UUM-120616FixedSRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture.—6000.2.8f1Oct 15, 2025—23
UUM-122367FixedGPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups6000.2.8f1Oct 15, 20256000.3.0b10Nov 12, 20252746
UUM-97700FixedHDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky.—6000.2.8f1Oct 15, 2025—23
UUM-110541FixedVFX Graph: Fixed Parallax Occlusion Mapping usage in SG.—6000.2.7f2Oct 8, 2025—25
UUM-117463FixedGraphics: This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass.—6000.2.7f2Oct 8, 2025—23
UUM-114482FixedGraphics: When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console.—6000.0.59f2Oct 8, 2025—24
UUM-82923FixedGraphics: Fixed Vulkan crash on Android while switching between scenes.—6000.0.59f2Oct 8, 2025—25
UUM-109559FixedVFX Graph: Fixed enum field was not set properly and then UI was always resetting to default value.—6000.3.0b3Sep 25, 2025—25
UUM-116573FixedSRP Core: Fixed the asserts in Rendering Debugger > Volumes tab after selecting a component. (UUM-116573) Fixed in 6000.3.0b5.6000.3.0b3Sep 25, 20256000.2.7f2Oct 8, 20251324
UUM-120539FixedShader System: Memory usage rises when switching scenes6000.3.0b3Sep 25, 20256000.2.9f1Oct 22, 20252728
UUM-110587FixedSRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI.—6000.2.6f1Sep 25, 2025—25
UUM-112857FixedSRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass.—6000.2.6f1Sep 25, 2025—25
UUM-113047FixedVFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.—6000.2.6f1Sep 25, 2025—25
UUM-113612FixedVFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision.—6000.2.6f1Sep 25, 2025—25
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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