UUM-120539
Fixed in 6000.2.9f1Mentioned in 32 release notes.
First fixed in 6000.2.9f1 (Oct 22, 2025); relisted in 22 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b11 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b10 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b8 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b9 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b7 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b6 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b5 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b4 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b3 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b2 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0b1 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0f1 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0a5 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0a4 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.4.0a4 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.0.61f1 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b7 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes with GRD |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.2.9f1 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes with GRD |
| 6000.2.9f1 | Fixes Graphics | Fix | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. | |
| 6000.3.0b6 | Known Issues Graphics | Caution | Known issue | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. (UUM-120539) Fixed in 6000.3.0b7. |
| 6000.0.60f1 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes with GRD |
| 6000.4.0a2 | Known Issues Graphics | Caution | Known issue | Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. (UUM-120539) Fixed in 6000.4.0a3. |
| 6000.2.8f1 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes with GRD |
| 6000.3.0b5 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes with GRD |
| 6000.2.7f2 | Known Issues Entities Graphics | Caution | Known issue | Memory usage rises when switching scenes (GraphicsBuffer leakage in GRD) |
| 6000.3.0b3 | Known Issues Shader System | Caution | Known issue | Memory usage rises when switching scenes |