UUM-115004
Fixed in 6000.2.8f1Mentioned in 24 release notes.
First fixed in 6000.2.8f1 (Oct 15, 2025); relisted in 23 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Fixes VFX Graph | Fix | Fixed an issue where ShaderGraph incorrectly handled scenarios where only one Scriptable Render Pipeline supports VFX but not the current one. | |
| 6000.4.0b11 | Fixes VFX Graph | Fix | Fixed an issue where ShaderGraph incorrectly handled scenarios where only one Scriptable Render Pipeline supports VFX but not the current one. | |
| 6000.4.0b10 | Fixes VFX Graph | Fix | Fixed an issue where ShaderGraph incorrectly handled scenarios where only one Scriptable Render Pipeline supports VFX but not the current one. | |
| 6000.4.0b8 | Fixes VFX Graph | Fix | Fixed an issue where ShaderGraph incorrectly handled scenarios where only one Scriptable Render Pipeline supports VFX but not the current one. | |
| 6000.4.0b9 | Fixes VFX Graph | Fix | Fixed an issue where ShaderGraph incorrectly handled scenarios where only one Scriptable Render Pipeline supports VFX but not the current one. | |
| 6000.4.0b7 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b6 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b5 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b4 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b3 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b2 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0b1 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0f1 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0a5 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b10 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b9 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0a4 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b8 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b7 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b6 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.3.0b6 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.0.60f1 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. | |
| 6000.4.0a2 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one | |
| 6000.2.8f1 | Fixes VFX Graph | Fix | Handling correctly ShaderGraph where only one SRP support VFX but not the current one. |