AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading
Asset - DatabaseKnown issueBlockerUUM-107732fixed 6000.2.8f1
AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
Asset ImportersKnown issueBlockerUUM-117724fixed 6000.2.8f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
IL2CPPKnown issueBlockeriOSmacOSUUM-116854fixed 6000.3.0b5
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition
Mecanim AnimationKnown issueBlockerUUM-119717fixed 6000.2.8f1
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back.
Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test FrameworkAPI change
Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Test FrameworkAPI change
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
2DKnown issueCautionAndroidUUM-115475fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
InitializeOnLoadMethod is called before scenes gets loaded after project upgrade
Build Settings WindowKnown issueCautionUUM-119437fixed 6000.4.0a2
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
GLESKnown issueCautionAndroidUUM-114480open 6000.2.6f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
MetalKnown issueCautioniOSUUM-116571open 6000.2.6f1
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
PhysX IntegrationKnown issueCautionUUM-117450fixed 6000.3.0b6
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes.
GIImprovementUUM-116318
Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping.
VFX GraphImprovement
Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy.
Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.
Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor.
Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry.
Fixed progress bar dialog on macOS to no longer disappear when dragged to a separate display space.
Fixed the Build Profile Engine Diagnostics dropdown to properly show a confirmation dialog when disabling the feature.
EditorFix
Made the RenameOverlay type serializable. This has fixed a bug which caused script-based files to be incompletely created when the creation process is interrupted by a script recompilation.
Replaced the LensFlareSamples inputs to use the new Input System Package. Created the Input System Action and changed the control script (LensFlareSamplesInputactions.cs).
Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled.
Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.
GraphicsFixAndroidUUM-60474fixed 6000.2.6f1
Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite.
Fixed issue throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor.
Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases.
Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar.
Scene/Game ViewFixUUM-114575fixed 6000.3.0b1
Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger.
Scene/Game ViewFixUUM-116551fixed 6000.2.6f1
Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays.
Scene/Game ViewFixUUM-113611fixed 6000.3.0b1
Fixed issue where the overlays' menu popup would only open when UITK elements were hovered.
Scene/Game ViewFixUUM-114670fixed 6000.2.6f1
Fixed an issue where mixed values might not appear correctly in the inspector after using Undo.
Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
ServicesFix
Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP.
Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass.
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.
Fixed an issue in the UI Builder where UXML attributes representing serialize references were not overridden correctly.
Fixed mouse sometimes becoming permanently unresponsive on other world space documents when destroying a world-space document while it's being clicked.
Fixed an exception in Template Window when selecting a category and clicking on the create button.
Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.
Fixed rare case where exposed properties were lost when changing instancing mode in the asset.
Fixed the output category in the blackboard from being duplicatable, renamable or deletable.
Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs.
Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions.

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