[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
IL2CPPKnown issueBlockeriOSmacOSUUM-116854fixed 6000.3.0b5
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back.
Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test FrameworkAPI change
Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Test FrameworkAPI change
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
2DKnown issueCautionAndroidUUM-115475fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux.
EditorImprovementLinuxUUM-114419fixed 6000.3.0b1
Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.
GIImprovementUUM-116318
Improved documentation for IProbeIntegrator API used for implementing custom GI baking of light probes.
GIImprovement
Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.
Test FrameworkImprovementUUM-119308
Reduced allocations in VFXBatch.Update causing slowdown.
VFX GraphImprovementUUM-96241
A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.
Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar.
Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Assigning a file containing invalid JSON to UnityEditor.PS5.PlayerSettings.paramFilePath will now throw a JSONParseException or JSONTypeException.
Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor.
Fixed corruption issue when opening the about box a second time after moving the main window to another monitor.
Fixed CreateInspectorGUI being called twice when Inspector was hidden for custom editors.
Fixed for 'MemoryStream is corrupted' fatal error, when a modified prefab with prefab instance has its mono script deleted while at the same time a compilation error also is introduced.
Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry.
The progress bar dialog on macOS will no longer disappear when dragged to a separate display space.
\[WebGPU\] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.
Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled.
Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.
GraphicsFixAndroidUUM-60474fixed 6000.2.6f1
Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console.
Avoid throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor.
Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite.
Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases.
Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.
Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger.
Scene/Game ViewFixUUM-116551fixed 6000.2.6f1
Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value.
Scene/Game ViewFixUUM-115918fixed 6000.0.59f2
Fixed issue where the overlays' menu popup would only open when UITK elements were hovered.
Scene/Game ViewFixUUM-114670fixed 6000.2.6f1
Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP.
Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass.
Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.
Fixed an editor bug where resizing the handle rect of a Slider and then performing an Undo causes its anchors to get reset.
Fixed an issue with the TreeView where releasing the pointer during a Drag And Drop operation raised an exception.
Fixed ArgumentException when scheduling action during DetachFromPanelEvent and then moving the element to another active panel.
Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs.
Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.
Fixed rare case where exposed properties were lost when changing instancing mode in the asset.
Prevent potential crash when deleting VisualEffect, Mesh or Texture while using Native Graphics Jobs.
Prevent the output category in the blackboard from being duplicatable, renamable or deletable.
Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs.
Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions.
Fixed an issue where WebGPU would not be passed the power preference settings from the WebGL player publishing settings.

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