Other issues

726750 of 1,891

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11350Fixed2D: Fixed runtime light2d not created with target sorting layers.6000.1.0b12Mar 28, 202524
UUM-78860FixedWindows: Fixed an issue with monitor handle association to display details, ensuring correct behavior for all resolutions.6000.1.0b12Mar 28, 202525
UUM-86973FixedParticles: Fixed a potential crash that occurred when a sub-emitter had multiple parent emitters.6000.1.0b12Mar 28, 202524
UUM-90705FixedGI: Fixed an issue where Adaptive Probe Volumes could not be loaded from Asset Bundles.6000.1.0b12Mar 28, 202523
UUM-98061FixedWeb: Array buffer allocation failed was thrown when running URP sample on Chrome with compression.6000.1.0b12Mar 28, 202524
UUM-99113FixedParticles: Fixed an issue by clarifing the unexpected behavior on ParticleSystem.Play() API documentation.6000.1.0b12Mar 28, 202524
UUM-99455Fixed2D: Fixed post processing resolve for Renderer2D.6000.1.0b12Mar 28, 202524
UUM-99796FixedDX12: Fixed RenderDoc crashes during duration calculations for Unity captures taken with DX12.6000.1.0b12Mar 28, 202523
UUM-99756OpenTemplates Microgames: Errors in the Console when creating a new "2D Platformer Microgame" template project6000.0.43f1Mar 18, 20254301
UUM-100320OpenDirectX12: Unity runtime crashes on Xbox when deployed through UWP.6000.1.0b11Mar 18, 20254302
UUM-91212FixedSerialization: In 2021.x Fixed Timestep was serialized as a float. It was switched to IntegerTime::RationalTime, but was missing a migration for the older values. This would show up as the Fixed Timestep being reset to the default value. There is now a…6000.1.0b11Mar 18, 202523
UUM-98081FixedProfiler: Fixed a potential Editor crash on invalid_parameter_internal when starting the Standalone Profiler.6000.1.0b11Mar 18, 202525
UUM-98259FixedText: Fixed Multi-Atlas for Advanced Text Generator.6000.1.0b11Mar 18, 202523
UUM-98455Fixed2D: Fixed an issue where users couldn't pick tiles from a Tile Palette if the Tile Palette contained fewer tiles than were previously placed on it. (UUM-98455) First seen in 6000.1.0b7.6000.1.0b11Mar 18, 202518
UUM-98517Fixed2D: Fixed a case where textures swapped when SpriteRenderers with shared materials and animators were toggled on and off.6000.1.0b11Mar 18, 202525
UUM-99056FixedText: Fixed an issue with the OTL GSUB Table Reader.6000.1.0b11Mar 18, 202524
UUM-99612Fixed2D: Fixed an issue when the Grid was occasionally not drawn when a Tilemap Editor Tool was activated.6000.1.0b11Mar 18, 20257
UUM-75678FixedWeb: Fixedan issue where calling RequestUserAuthorization(UserAuthorization.Microphone) in the Web player would prompt the user for webcam permissions instead of microphone permissions. The microphone API is not yet supported in Web, so a war…6000.1.0b10Mar 11, 202527
UUM-92491FixedUniversal RP: Fixed GUID issue for FullScreenPassRendererFeature when migrating from 2022.3 to a later version.6000.1.0b10Mar 11, 202525
UUM-96214FixedBuild Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the co…6000.1.0b10Mar 11, 202526
UUM-97977FixedParticles: Fixed undefined particle collision events being returned when the event list is larger than the event count.6000.1.0b10Mar 11, 202525
UUM-97999Fixed2D: Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.6000.1.0b10Mar 11, 202526
UUM-98306FixedUniversal RP: Fixed possible NullReferenceException in RenderingUtils.SequenceEqual.6000.1.0b10Mar 11, 202524
UUM-98456FixedSearch: Fixed an issue where searching for GameObjects with inherited components did not work correctly when filtering by base types.6000.1.0b10Mar 11, 202524
UUM-99976OpenDocumentation Tooling: Scripting API Manual Page's layout is broken when using Unity 6 manual version or above6000.1.0b10Mar 11, 20254373
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.