[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
DirectX12Known issueBlockerUUM-105412fixed 6000.1.8f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Added: Added Physics.GetCurrentIntegrationInfo in order to allow retrieving an instance of IntegrationInfo containing data about the currently running Physics SDK integration.
PhysicsAPI change
Added: Exposed the IntegrationInfo type containing basic data about the currently used Physics SDK integration.
PhysicsAPI change
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
LightingKnown issueCautionAndroidUUM-105246open 6000.1.7f1
Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
LightingKnown issueCautionUUM-104391fixed 6000.1.9f1
UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
MonoKnown issueCautionUUM-105139fixed 6000.1.8f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
SRP XRKnown issueCautionXRUUM-103384open 6000.1.4f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
Version Control
Added remarks, API references and code samples to AMD.AMDUnityPlugin.
DocumentationImprovement
Added remarks, API references and code samples to AMD.FSR2CommandExecutionData.
DocumentationImprovement
Added remarks, API references and code samples to AMD.FSR2Context.
DocumentationImprovement
Added remarks, API references and code samples to AMD.FSR2Quality.
DocumentationImprovement
Added remarks, API references and code samples to AMD.FSR2TextureTable.
DocumentationImprovement
Added remarks, API references and code samples to AMD.GraphicsDevice.
DocumentationImprovement
Improved CopyTexture documentation (warning about using Apply, mentions of the readability property, and general improvements).
GraphicsImprovement
Removed few gc allocs from TextElement's internal implementation.
UI ToolkitImprovementUUM-103707
Reduced allocations in VFXBatch.Update causing slowdown.
VFX GraphImprovementUUM-96241
Fixed issue in the Tile Palette window where the brushes toolbar expands its height when its width is reduced to a certain level.
Fixed issue where an error message is shown in the console window when the Tile Palette clipboard is open with an invalid width or height.
Fixed issue where the mask interaction settings of one TilemapRenderer can persist to the next immediate TilemapRenderer.
Fixed issue with SpriteAtlas v1 inspector where the labels do not adjust in size when the inspector's width changes.
Fixed issue with the adjustment of the Sprite Atlas settings in the Tile Set Editor when the inspector's width changes.
Fixed problem where main thread in editor or player could become blocked, while async loading is in progress.
Fixed an issue where bug reporter executable version is incorrectly set to Editor version rather than Bug Reporter version. (SUS-5708)
Bug ReporterFix
Fixed Unity Licence Client request failures on specific conditions where only partial organization data exists. (SUS-5711)
Bug ReporterFix
Added documentation for CommandBuffer.BuildRayTracingAccelerationStructure method parameters.
DocumentationFix
Before running the macOS Editor, perform a check if Rosetta is installed and if not then prompt to install it.
Fixed an issue where passing a long string label for a dialog box could cause an editor crash.
Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode.
Fixed bugs seen within the OpenXR package using Composition Layers where projection layers and videos would be flipped upside down.
EditorFix
Fixed macro redefinition warnings by first checking if PUNCTUAL_SHADOW_LOW, USE_FPTL_LIGHTLIST and DIRECTIONAL_SHADOW_LOW have already been defined previously.
EditorFix
Fixed some performance issues when moving Terrain objects (eg. for shifting world origin to support large worlds) while Tree rendering is disabled. Renderers for tree instances would still be updated but this is not particularly useful or wanted if you are using some other system to render Tree instances. So now the updating of tree instances is bypassed in this scenario. Re-enabling tree rendering will resume updating tree instance and detail renderers. When tree rendering is enabled, performance remains roughly the same as before.
Fixed infinite progress bar when converting PostProcess v2 from Built-in Render Pipeline to Universal Render Pipeline in the Converter.
Replaced IRenderPipelineGraphicsSettingsContextMenu interface by IRenderPipelineGraphicsSettingsContextMenu2 to remove the PropertyDrawer argument that was recreated (contained data lost) when a DomainReload occured. The new interface replace it by a SerializedProperty onto the IRenderPipelineGraphicsSettings instead.
Upgraded DLSS version from v3.1.10 to v3.7.20, fixing some ghosting artifacts and improving image stability.
Fixed incorrect exception handler generation when an exception handler with a filter throws an exception.
Fixed crash on incorrectly optimized calls to EqualityComparer<T>.Default in Generic Record Type Equals implementations.
Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property.
Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.
Fixed an issue where cursor rects added using EditorGUIUtility.AddCursorRect would have a slight positional offset.
Scene/Game ViewFixUUM-98348fixed 6000.2.0a9
Fixed an issue where resetting a data source would not always register to the INotifyBindablePropertyChanged callbacks.
Fixed RuntimePanelUtils.CameraTransformWorldToPanel sometimes not working for secondary displays in the editor.
Removed the invalid "Add Selector" option from the StyleSheet context menu in the UI Builder.
Fixed linear upscale wrong color space by clearing keywords set by previous upscale settings.
Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs.
Prevent potential crash when deleting VisualEffect, Mesh or Texture while using Native Graphics Jobs.
Updated visionOS trampoline to respect RunInBackground setting. VisionOS apps now pause when the user opens the home screen if RunInBackground is set to false. Note that this changes the behavior for the default value of this setting, which is false.
Fixed issue where Quest Link would fail when using DX12 and single pass rendering.
XRFix

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