Asset Pipeline issues

151161 of 161

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-2226FixedAsset Pipeline: Prefab preview is getting updated when change in material color.2020.3.41f1Oct 21, 20221
UUM-12248FixedAsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.2021.3.10f1Sep 16, 20221
UUM-1820FixedAsset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.2021.3.10f1Sep 16, 20221
UUM-867FixedAsset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.2021.3.10f1Sep 16, 20221
UUM-12721FixedAsset Bundles: AssetBundle indeterminism caused by mesh streaming info2020.3.39f1Sep 14, 20222020.3.42f1Nov 17, 2022635
UUM-493FixedAsset Bundles: Fixed memarchive0 error when entering play mode.2021.3.9f1Sep 1, 20221
UUM-818FixedAsset Pipeline: The option to 'Recompile after finished playing` did not work and has been removed. To support the intended functionallity a new option to only auto refresh outside playmode has been added.2021.3.9f1Sep 1, 20221
UUM-2908FixedAsset Pipeline: Fixed an issue where generating previews of some prefabs could raise an 'unknown importer' error in the console.2021.3.7f1Jul 28, 20221
UUM-5459FixedTexture: [Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D2020.3.36f1Jun 16, 20222021.3.14f1Nov 17, 20221546
UUM-48669OpenAsset Pipeline: Improved error handling when updating ArtifactDB or SourceAssetsDB.6
UUM-72024OpenAsset Import: Updated error message for AAC audio imports when file contains 2048 samples or less.26
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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