UUM-5459
Fixed in 2021.3.14f1Mentioned in 6 release notes.
First fixed in 2021.3.14f1 (Nov 17, 2022); relisted in 1 later release.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2020.3.43f1 | Fixes Graphics | Fix | Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. | |
| 2021.3.14f1 | Fixes Graphics | Fix | Fixed crash when creating a RenderTexture with dimensions exceeding the capabilities of the current graphics device. | |
| 2020.3.38f1 | Known Issues Texture | Blocker | Known issue | [Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D |
| 2020.3.37f1 | Known Issues Texture | Blocker | Known issue | [Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D |
| 2019.4.40f1 | Known Issues Texture | Blocker | Known issue | [Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D |
| 2020.3.36f1 | Known Issues Texture | Blocker | Known issue | [Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D |