Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)
PhysicsKnown issueBlocker
\[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3D
TextureKnown issueBlockermacOSUUM-5459fixed 2021.3.14f1
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
AI NavigationKnown issueCautionUUM-2496open 2020.3.40f1
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
First array element expansion is broken for arrays that use Custom Property Drawers (1409773)
Inspector FrameworkKnown issueCaution
Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)
KernelKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale (1377578)
PhysicsKnown issueCaution
\[Mac\] Shortcut manager ignores Control modifier (1425117)
Quality of LifeKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build time
Shadows/LightsKnown issueCautionUUM-2743fixed 2021.3.10f1
Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1320962)
Graphics
Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)
IL2CPPWebGL
Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. (1356510)
Particles
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Fixed an issue to allow 2 segment package names. (1425979)
AndroidFix
Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
AndroidFix
Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.
Asset ImportFix
Fixed an issue of uv offsets and eliminates atlas bleed.
EditorFix
Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)
EditorFix
Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)
EditorFixWindows
Fixed ReorderableList Inspector undo repaint issue. (1411755)
EditorFix
Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.
EditorFix
Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)
IL2CPPFix
Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)
IL2CPPFix
Fixed keyboard not working on iOS 15. (1376970)
InputFixiOS
Fixed corruption when resizing player window during splash screen. (1396489)
macOSFix
Fixed corruption when resizing player window. (1327755)
macOSFix
Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. (1381684)
macOSFix
Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)
MonoFix
Fixed ringbuffer mode to work properly with pause-and-catchup culling mode. (1385616)
ParticlesFix
Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. (1410384)
ProfilerFix
Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
ScriptingFix
Fixed InputField not correctly handling IME input when return was pressed. (1349037)
uGUIFixmacOS
Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. (1395695)
uGUIFix
Fixed an Editor hang when entering Play Mode.
Version ControlFix
Fixed an issue with AudioClip.GetData(). (1369656)
WebGLFix
Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)
WindowsFix
Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.
SerializationChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.