Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)PhysicsKnown issueBlocker
\[Backport\] \[MacOS\] Crash on \_\_pthread\_kill when Render Texture has no Depth buffer and Dimension is 3DTextureKnown issueBlockermacOSUUM-5459fixed 2021.3.14f1
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneAI NavigationKnown issueCautionUUM-2496open 2020.3.40f1
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).GIKnown issueCaution
First array element expansion is broken for arrays that use Custom Property Drawers (1409773)Inspector FrameworkKnown issueCaution
Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)KernelKnown issueCaution
Physics overlap queries are not consistent when used against convex Mesh Colliders with a very small scale (1377578)PhysicsKnown issueCaution
Scene is brighter in Standalone player if it was open in the Editor at build timeShadows/LightsKnown issueCautionUUM-2743fixed 2021.3.10f1
Fixed an issue that Texture Memory in Memory Profiler Module is not updated when profiling a Vulkan build. (1320962)Graphics
Fixed the module initializer function call signature to avoid calling the wrong method on WebGL. (1399638)IL2CPPWebGL
Fixed Collider information for GetTriggerParticles, in the case where there were null colliders in the Trigger Module list. (1356510)Particles
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDKUniversal Windows PlatformWindows
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesUniversal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to buildSystem RequirementsAndroid
Fixed an issue that scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.Asset ImportFix
Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports. (1417551)EditorFix
Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. (1380288)EditorFixWindows
Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window.EditorFix
Fixed a possible crash during liveness processing when asynchronous delegate invocation is used. (1417730)IL2CPPFix
Fixed issue where a try block inside of a loop nested in a try/finally block could cause the finally handler to run multiple times. (1402180)IL2CPPFix
Fixed OSX sending a Return keycode event when return was pressed to confirm an IME string. (1381684)macOSFix
Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)MonoFix
Fixed untracked memory allocated via AsyncUploadManager when browsing Addressables. (1410384)ProfilerFix
Fixed an issue where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)ScriptingFix
Fixed dragging files from Unity to other applications when the file path contains non-ASCII characters. (1402070)WindowsFix
Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.SerializationChange