\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
\[2021.3\]\[MacOS\] Crash when calling "Progress.Pause" from a script
Progress WindowKnown issueBlockermacOSUUM-14845fixed 2021.3.14f1
Added: Added identifiers for iPhone 14 models.
iOSAPI change
Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material"
Asset ImportersKnown issueCautionUUM-3640fixed 2021.3.15f1
Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows
LinuxKnown issueCautionWindowsUUM-11724open 2021.3.15f1
\[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
OptimizationKnown issueCautionmacOSUUM-7457open 2021.3.12f1
Undo action is not registered when undoing GameObjects list order in the Hierarchy window
Scene HierarchyKnown issueCautionUUM-16576open 2021.3.13f1
Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform
Web PlatformKnown issueCautionWebGLUUM-17658fixed 2021.3.16f1
Updated libjpeg-turbo to version 2.1.2 to solve security issues with version 1.3.1, used by Texture2D and ImageConversion LoadImage API and ImageConversion EncodeToJPG API.
Improved animation performance across the board
AnimationImprovement
Reduced the time taken to open inspectors by avoiding a pointless copy of a big thing behind the scenes
EditorImprovement
Reduced time taken by code generation when a shader graph asset is imported
ShadergraphImprovement
Reduced time taken by code generation when a VFX asset is imported
VFX GraphImprovement
Interaction with PS4 touchpad won't cause navigational movement when using UGUI together with input system package.
Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0.
Fixed unexpected output from OnAudioFilterRead when the audio source is stopped and the 'spatialize' property is enabled.
Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture.
Fixed build process should be quicker to detect scripting backend changes when building to a pre-used folder (1421700).
Fixed SceneVisibilityManager exceptions when using shortcuts with no Hierarchy window. (1425103)
EditorFix
Fixed the "Auto-hide gizmos" preference in the Scene View page to persist value when reopening the editor.
Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs.
Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off.
Fixed crash when using bad args in CommandBuffer.DrawRenderer. (HRB-20)
GraphicsFix
Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice.
Corrected the build of a Mac Standalone player with an exported Xcode project when script debugging is enabled.
Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection or when Faster (smaller) builds is enabled.
Workaround an MSVC C++ compiler optimization bug related the Math.Max implementation for System.Decimal.
Fixed LINQ performance regression on linux by switching to a more efficient stack checking method.
Fixed an issue where having packages with a lot of versions increases domain reload time drastically.
Package ManagerFixUUM-12670fixed 2020.3.41f1
Fixed ArticulationBody indices not matching when using methods like GetJointPositions and GetDriveTargets.
Fixed issue on Metal where an error message about texture binding may appear in some situations.
Fixed an issue where projects with Entities 0.51-preview.32 would fail to load if build target is WebGL
ScriptingFixWebGL
Prevent "Objects are trying to be loaded during a domain backup. This is not allowed as it will lead to undefined behaviour!" from occuring on DomainReload when SerializeReference instance contained a Unity.Object reference to an already unloaded asset.
Fixed an issue where the children of a TwoPaneSplitView would have incorrect sizes when displayed after being hidden.
Fixed EventSystem error logged in Editor when entering and leaving Play mode if there's a UIDocument in the scene.
Fixed for 2021.3.X: \[UI Builder\] @import is stripped from the associated .uss file when saving .uxml.
Fixed default URP asset being included in builds when it wasn't supposed to be (when URP asset overrides are available for all target's quality levels).
Fixed float values stored in player prefs getting corrupted on startup.
Universal Windows PlatformFixWindowsUUM-14671fixed 2020.3.41f1
Allow Name Files As Hashes option for Development WebGL builds as well as Non-Development builds.
Update com.xr.sdk.openxr package version to 1.5.3
EditorChangeXR
Updated manifest.json to use com.unity.inputsystem package version 1.4.3
Updated the verified version of AR Foundation related packages to 4.2.6.
XRChange

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