Standalone Profiler Crash in RtlEnterCriticalSection on exit (UUM-13932) _First seen in 2022.2.0b8._
2021.3.10f1
LTS · Released Sep 16, 2022 · Changeset 1c7d0df0160b · 59 release notes
\[Graphics\] Crash when submitting depth with no MSAA
\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Crash when accessing transform component after calling Resources.UnloadUnusedAssets()
\[Android\]\[Vulkan\] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API
Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.
GraphicsAPI change
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
AssetBundle indeterminism caused by mesh streaming info
\[2021.3\] Editor crashes on GetTransformAccess when undoing GameObject duplication
\[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial
\[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
Shader variant build preparation does not scale
7.0.6 → 7.0.7
6.0.3 → 6.0.4
6.0.4 → 6.0.5
7.0.5 → 7.0.6
4.4.0 → 4.4.1
4.1.0 → 4.2.0
com.unity.services.mediation@1.0.4
Added com.unity.services.mediation@1.0.4.
Added a summary and code example for IJobParallelForTransform.
DocumentationImprovement
Creating a new vertex or an edge outside of the main geometry is now handled correctly. (1398541)
2DFix
Fixed editor crash when calling SpriteAtlasUtility.PackAtlases.
Fixed the isolate behavior in the Sprite tab in the Visibility panel. (DANB-67)
2DFix
When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players.
When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved. (DANB-6)
2DFix
Added mono audio output support.
Fixed a possible crash on many PowerVR based devices.
Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.
Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.
Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names.
Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.
Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.
Fixed a deadlock in Accelerator upload while using '-quit'.
Fixed an issue with too many open files when downloading from Accelerator.
Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection.
Fixed package manager dropdown position sometimes is not fixed below it. Fix some GUIDepth errors.
Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two.
Timestamp for boot.config in user project is now only updated when changed.
Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked.
Fixed APV Partial Baking when using GPU Lightmapper.
Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count.
Fixed for prefab assets showing in Light Explorer when Show Inactive Objects is checked.
Fixed crash in Vulkan Editor on Windows when using XR Mock HMD.
Disabled capitalization, autocorrection and others when soft keyboard is secure and input is hidden.
Fixed a texture leak when UnityWebRequest is used with DownloadHandlerTexture and a texture is never queried.
Skip draw call for gpu instanced mesh particle trails if using same material as particles.
Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac.
Increased performance by not casting Mathf.Abs to float when passing a float value.
Properly track managed-only classes so they are not stripped by the il2cpp linker.
Fixed a crash when calling GetShaderKeywords on a user-constructed ShaderKeywordSet.
Unity Game Services projects no longer creates a dropdown when the project names contains a slash in the Editor Project Linking UI.
UIFix
Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel.
A "Can't play movie" error is now thrown when setting VideoPlayer.url to an invalid url through a script.
Fixed an issue so that the UnityPlayer.dll properties sheet is now more complete.
Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System.
Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
2DChange
Refactored internal triangulation and tessellation APIs.
2DChange