Standalone Profiler Crash in RtlEnterCriticalSection on exit (UUM-13932) _First seen in 2022.2.0b8._
ProfilerKnown issueBlockerUUM-13932fixed 2021.3.12f1
\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Crash when accessing transform component after calling Resources.UnloadUnusedAssets()
Scene ManagementKnown issueBlockerUUM-11111fixed 2022.3.3f1
\[Android\]\[Vulkan\] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API
VulkanKnown issueBlockerAndroidUUM-13433open 2021.3.10f1
Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.
GraphicsAPI change
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
AI Navigation CoreKnown issueCautionUUM-2496open 2020.3.40f1
\[2021.3\] Editor crashes on GetTransformAccess when undoing GameObject duplication
KernelKnown issueCautionUUM-13617fixed 2021.3.12f1
\[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial
LinuxKnown issueCautionUUM-971fixed 2021.3.14f1
\[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
MacOSKnown issueCautionUUM-7457open 2021.3.12f1
Added a summary and code example for IJobParallelForTransform.
DocumentationImprovement
Creating a new vertex or an edge outside of the main geometry is now handled correctly. (1398541)
2DFix
Fixed the isolate behavior in the Sprite tab in the Visibility panel. (DANB-67)
2DFix
When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players.
When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved. (DANB-6)
2DFix
Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.
Asset PipelineFixUUM-1820fixed 2021.3.10f1
Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.
Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names.
Asset PipelineFixUUM-3986fixed 2021.3.10f1
Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.
Asset PipelineFixUUM-867fixed 2021.3.10f1
Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.
Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection.
Fixed package manager dropdown position sometimes is not fixed below it. Fix some GUIDepth errors.
Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two.
EditorFixmacOSLinuxUUM-1696fixed 2021.3.10f1
Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked.
Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count.
Disabled capitalization, autocorrection and others when soft keyboard is secure and input is hidden.
Fixed a texture leak when UnityWebRequest is used with DownloadHandlerTexture and a texture is never queried.
Skip draw call for gpu instanced mesh particle trails if using same material as particles.
Fixed context menu does not appear when holding Ctrl and pressing left mouse button in the Project window on Mac.
Project BrowserFixUUM-5191fixed 2020.3.39f1
Unity Game Services projects no longer creates a dropdown when the project names contains a slash in the Editor Project Linking UI.
UIFix
Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel.
A "Can't play movie" error is now thrown when setting VideoPlayer.url to an invalid url through a script.
Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System.
Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
2DChange
Refactored internal triangulation and tessellation APIs.
2DChange

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