If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).GIKnown issueCaution
\[Quest2\]\[Vulkan\] ReadPixel has Black artifacts when the image is generatedVulkanKnown issueCautionUUM-13241open 2020.3.43f1
Meta Quest performance loss between URP versions when builtXR SRPKnown issueCautionXRUUM-15608open 2021.3.13f1
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDKUniversal Windows PlatformWindows
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesUniversal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to buildSystem RequirementsAndroid
Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)2DFix
Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.2DFix
Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.2DFix
Fixed exporting Android Studio project to non-existing folder using Editor API.AndroidFixUUM-1886fixed 2020.3.41f1
Incremental GC setting will be correctly applied for Export Project. build.gradle BuildIl2Cpp task was missing --incremental-g-c-time-slice flag.AndroidFixUUM-2222fixed 2020.3.41f1
New Input System's Keyboard class will treat DPad Center button clicks as Key.Enter. Since that's hold the old input was treating them.AndroidFixUUM-882fixed 2020.3.41f1
Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono.Asset PipelineFixUUM-3655fixed 2021.3.8f1
Prefab preview is getting updated when change in material color.Asset PipelineFixUUM-2226fixed 2020.3.41f1
Fixed edge case where isDebugBuild would not revert to true after the build.Build PipelineFixUUM-12064fixed 2020.3.41f1
Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture.EditorFixUUM-11164fixed 2020.3.41f1
Fixed EditorUtility.DisplayDialog layout after showing dialog with a long text.EditorFixmacOSUUM-9447fixed 2020.3.41f1
Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system. (1354498)EditorFixLinux
Fixed lost references to AnimationClips when the ModelImporter clips settings are modified for the first time.EditorFixUUM-2203fixed 2020.3.41f1
Prevented exceptions if ShortcutManager cannot read profile id from file.EditorFixUUM-9220fixed 2020.3.41f1
Add error message for indirect compute buffers incorrectly flagged on DX11.GraphicsFixUUM-899fixed 2020.3.41f1
Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages.GraphicsFixUUM-1913fixed 2020.3.41f1
Avoid an exception from Buffer.BlockCopy when the destination array is of type sbyte.IL2CPPFixAndroidUUM-12875fixed 2020.3.41f1
Fixed a hash collision when a static and instance method have the same name, return type, and parameters.IL2CPPFixUUM-9877fixed 2020.3.41f1
Fixed a NullReferenceException during managed code stripping when using DebuggerDisplay.IL2CPPFixAndroidUUM-12430fixed 2020.3.41f1
Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition.IL2CPPFixUUM-11353fixed 2020.3.41f1
Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection.IL2CPPFixUUM-12498fixed 2020.3.41f1
Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. (1365433)LinuxFix
Fixed Server runtime not responding to SIGTERM and other signals.LinuxFixServerUUM-1582fixed 2021.3.11f1
Avoid exception when registering a window class in different domain instances.MonoFixWindowsUUM-13189fixed 2020.3.41f1
UnityWebRequest will not change HEAD to GET on 302 or 303 response.NetworkingFixUUM-7274fixed 2020.3.41f1
Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes.Package ManagerFixUUM-13252fixed 2021.3.11f1
Fixed an issue where having packages with a lot of versions increases domain reload time drastically.Package ManagerFixUUM-12670fixed 2020.3.41f1
Improved performance when loading scenes with a high number of light probes.PlayerFixUUM-7568fixed 2020.3.41f1
Fixed failures in opening local documentation files from Editor on macOS.ProfilerFixmacOSUUM-6164fixed 2021.3.11f1
Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend.ScriptingFixUUM-1801fixed 2020.3.40f1
Fixed an issue where adding a component declared in a nested class could end up adding the wrong component type.ScriptingFixUUM-9221fixed 2021.3.11f1
Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread.ScriptingFixUUM-3085fixed 2021.3.9f1
Fixed the NullReferenceException when using Tile image types with a sprite atlas being omitted from build.uGUIFixUUM-4340fixed 2020.3.41f1
Fixed float values stored in player prefs getting corrupted on startup.Universal Windows PlatformFixWindowsUUM-14671fixed 2020.3.41f1
Fixed a bug where losing focus on the player would cause buttons to become stuck.WebGLFixUUM-3230fixed 2020.3.41f1
Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck.WebGLFixUUM-12013fixed 2020.3.41f1
Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor.WebGLFixUUM-1158fixed 2020.3.41f1
Fixed immediate playback of scheduled audio source if AudioSource.time is changed.WebGLFixUUM-1147fixed 2020.3.41f1
Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System.WindowsFixUUM-9029fixed 2021.3.10f1