If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
\[Quest2\]\[Vulkan\] ReadPixel has Black artifacts when the image is generated
VulkanKnown issueCautionUUM-13241open 2020.3.43f1
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Add the possibility of running tests in a specified order from a test list (DSTR-494).
EditorFeature
Improved animation performance across the board
AnimationImprovement
Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
2DFix
Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
2DFix
Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
2DFix
Fixed TexturePlatformSettings exception. (DANB-194)
2DFix
Update TexturePlatformSettings implementation.
2DFix
Incremental GC setting will be correctly applied for Export Project. build.gradle BuildIl2Cpp task was missing --incremental-g-c-time-slice flag.
New Input System's Keyboard class will treat DPad Center button clicks as Key.Enter. Since that's hold the old input was treating them.
Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono.
Asset PipelineFixUUM-3655fixed 2021.3.8f1
Add warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture.
Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system. (1354498)
EditorFixLinux
Fixed lost references to AnimationClips when the ModelImporter clips settings are modified for the first time.
Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages.
Fixed a hash collision when a static and instance method have the same name, return type, and parameters.
Fixed a NullReferenceException during managed code stripping when using DebuggerDisplay.
Fixed compilation error that occurred when a enum was passed by reference in a marshalling definition.
Fixed possible crash/corruption when invoking a virtual generic method on a generic type by reflection.
Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1. (1365433)
LinuxFix
Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes.
Package ManagerFixUUM-13252fixed 2021.3.11f1
Fixed an issue where having packages with a lot of versions increases domain reload time drastically.
Package ManagerFixUUM-12670fixed 2020.3.41f1
Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend.
Fixed an issue where adding a component declared in a nested class could end up adding the wrong component type.
Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread.
Services:
FixesFix
Fixed the NullReferenceException when using Tile image types with a sprite atlas being omitted from build.
Fixed float values stored in player prefs getting corrupted on startup.
Universal Windows PlatformFixWindowsUUM-14671fixed 2020.3.41f1
Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor.
Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System.

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