Scripting issues

351–375 of 390

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11191FixedIL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice.—2020.3.40f1Sep 27, 2022—2
UUM-1801FixedIL2CPP: Fixed crash when ill formed utf16 content is converted to utf8—2020.3.40f1Sep 27, 2022—2
UUM-1935FixedScripting: Fixed an issue where messages from the compiler containing special character were not correctly printed in the console—2020.3.40f1Sep 27, 2022—1
UUM-8844FixedScripting: Fix case when trying to serialize generics with generic fields of types from different assemblies.—2020.3.40f1Sep 27, 2022—2
UUM-10043FixedScripting: Fixed condition on accessing a game object from a callback while it was being constructed that was leaving the original GameObject managed wrapper in a detached state.—2020.3.39f1Sep 14, 2022—1
UUM-1821FixedScripting: Don't cast Mathf.Abs to float when passing a float value (increases performance).—2020.3.39f1Sep 14, 2022—2
UUM-10477FixedMono: Fixed crash that would occur when assigning a large struct to the field of a null object.—2021.3.9f1Sep 1, 2022—1
UUM-1144FixedIL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL.—2021.3.9f1Sep 1, 2022—1
UUM-11526FixedMono: [Linux] C# Reflection performance is 50 to 60 times slower2021.3.9f1Sep 1, 20222021.3.12f1Oct 25, 2022532
UUM-3085FixedScripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread.—2021.3.9f1Sep 1, 2022—2
UUM-3560FixedScripting: Changed to rulesetfile not triggering compilation.—2021.3.9f1Sep 1, 2022—1
UUM-4299FixedIL2CPP: Fixed incorrect code generation for references to void* pointers.—2021.3.9f1Sep 1, 2022—1
UUM-5771FixedIL2CPP: ETW patterns are no longer stripped out on non-windows platforms.—2021.3.9f1Sep 1, 2022—1
UUM-603FixedMono: Fixed crash when passing a generic class to a function pointer.—2021.3.9f1Sep 1, 2022—1
UUM-6057FixedIL2CPP: Do not inflate RGCTX for types and methods with non-inflated generic parameters.—2021.3.9f1Sep 1, 2022—2
UUM-611FixedMono: Fixed a crash during stack trace construction if a this object is null.—2021.3.9f1Sep 1, 2022—1
UUM-7772FixedIL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker.—2021.3.9f1Sep 1, 2022—1
UUM-834FixedScripting: Gradient API is now thread safe.—2021.3.9f1Sep 1, 2022—1
UUM-8801FixedIL2CPP: Corrected the behavior of Ping on Windows platforms.—2021.3.9f1Sep 1, 2022—1
UUM-9132FixedIL2CPP: Allow breakpoints to be set in managed code in private and internal types.—2021.3.9f1Sep 1, 2022—1
UUM-9378FixedScripting: Fixed an issue where define constraints on unity's pre-defined symbols like "UNITY_INCLUDE_TESTS" were misbehaving for Precompiled assemblies.—2021.3.9f1Sep 1, 2022—2
UUM-2660FixedIL2CPP: Avoid a possible crash when a Unity player is unloaded and reloaded.—2020.3.38f1Aug 17, 2022—2
UUM-3302FixedIL2CPP: Throw an exception from Buffer.BlockCopy when the destination array has a non-primitive element type.—2020.3.38f1Aug 17, 2022—2
UUM-607FixedIL2CPP: Fixed leak of internal thread objects that could manifest in a pause on player exit.—2020.3.38f1Aug 17, 2022—2
UUM-1129FixedIL2CPP: Fixed possible runtime crash when a generic type is used as a base class generic parameter.—2021.3.7f1Jul 28, 2022—1
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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