If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
Fixed Autodesk FBX and SketchUp SDK vulnerabilities. (UNITY-SEC-JAN-2023-1)
FixesSecurity
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Improved internal handling of 8bit types, which among many other things improves the performance of AssetDatabase.FindAssets.
CoreImprovement
Improved performance of Handles.DrawAAPolyLine.
EditorImprovement
Reduced the performance cost of drawing charts in the profiler.
ProfilerImprovement
Fixed crash issue with very large project import when the amount of descriptors grows unusually high.
Fixed EditorWindow maximum size calculations when using a display not at integer scaling.
Fixed \[OpenGL\] Editor goes into infinite loading when the options menu in a Game View window is clicked.
Removed mapping of gamepad inputs to keyboard keys on 2020.3 for Android which were causing the input scheme to be keyboard when it should be gamepad.
Added error message when capturing a screenshot into a RenderTexture but passing null for argument.
Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together.
Fixed a deadlock that can occur when MasterTextureLimit is changed while a texture has an in-progress upload request.
Added cast support from arrays to interfaces of their reduced type (e.g. int\[\] -> IEnumerable).
Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source.
Moved "Sending message header failed (0)" into internal logs to not spams developers.
Removed warning for obsolete platforms when added plugins to plugin folders that contains both obsolete and non-obsolete platforms.
Fixed a bug on Chrome on iOS where the WebGL canvas cannot regain focus after losing it.

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