If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).GIKnown issueCaution
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDKUniversal Windows PlatformWindows
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesUniversal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to buildSystem RequirementsAndroid
Improved internal handling of 8bit types, which among many other things improves the performance of AssetDatabase.FindAssets.CoreImprovement
Fixed stalls in asynchronous scene loading with a large number of reflection probes.DX12FixUUM-20766fixed 2020.3.44f1
Fixed a crash when a window is closed during EditorWindow.OnLostFocus.EditorFixUUM-12434fixed 2020.3.44f1
Fixed crash issue with very large project import when the amount of descriptors grows unusually high.EditorFixUUM-20186fixed 2020.3.44f1
Fixed EditorWindow maximum size calculations when using a display not at integer scaling.EditorFixWindowsUUM-12808fixed 2020.3.44f1
Fixed serious Editor performance issue when running on macOS Ventura.EditorFixmacOSUUM-19011fixed 2021.3.16f1
Fixed \[OpenGL\] Editor goes into infinite loading when the options menu in a Game View window is clicked.EditorFixUUM-6030fixed 2020.3.44f1
Removed mapping of gamepad inputs to keyboard keys on 2020.3 for Android which were causing the input scheme to be keyboard when it should be gamepad.EditorFixAndroidUUM-20119fixed 2020.3.44f1
Added error message when capturing a screenshot into a RenderTexture but passing null for argument.GraphicsFixUUM-7004fixed 2020.3.44f1
Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together.GraphicsFixUUM-887fixed 2021.3.16f1
Fixed a deadlock that can occur when MasterTextureLimit is changed while a texture has an in-progress upload request.GraphicsFixUUM-16491fixed 2020.3.44f1
Fixed for incorrect values in ReadPixel for some graphics formats on DirectX.GraphicsFixWindowsUUM-15344fixed 2020.3.44f1
Fixed issue where editor would get stuck when importing corrupted FBX models.GraphicsFixUUM-11356fixed 2020.3.44f1
Added cast support from arrays to interfaces of their reduced type (e.g. int\[\] -> IEnumerable).IL2CPPFixUUM-16304fixed 2021.3.16f1
Removed "Resolve of invalid GC handle" error occurring when exiting Play mode.IMGUIFixUUM-14969fixed 2020.3.44f1
Fixed an issue that caused crashes to be reported with a date of 1st January 1970.iOSFixUUM-18717fixed 2020.3.44f1
Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source.iOSFixmacOSUUM-16113fixed 2021.3.14f1
Restored the possibility for ViewController to control status bar appearance.iOSFixUUM-6389fixed 2020.3.44f1
Moved "Sending message header failed (0)" into internal logs to not spams developers.KernelFixAndroidUUM-2612fixed 2021.3.15f1
Fixed new InputSystem mouse position that was not being updated after resolution change.macOSFixUUM-10519fixed 2021.3.15f1
Removed warning for obsolete platforms when added plugins to plugin folders that contains both obsolete and non-obsolete platforms.ScriptingFixUUM-12246fixed 2020.3.44f1
Fixed an incorrect error message when using instanced rendering and replacement shaders.ShadersFixUUM-20961fixed 2020.3.44f1
Fixed getting buffer overflow warning when increasing playback speed on the VideoPlayer.VideoFixUUM-1891fixed 2021.3.15f1
Fixed a bug on Chrome on iOS where the WebGL canvas cannot regain focus after losing it.WebFixiOSWebGLUUM-1166fixed 2020.3.44f1
Fixed crash on Quest when using MSAA and moving out of the guardian during startup.XRFixUUM-20525fixed 2020.3.44f1