Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial
VideoKnown issueBlockerUUM-21948fixed 2021.3.24f1
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
DirectX12Known issueCautionmacOSUUM-30173fixed 2021.3.28f1
If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
GIKnown issueCaution
[URP] Reflection Probe is black after baking when using the Blit Renderer Feature
Universal RPKnown issueCautionUUM-2631open 2020.3.47f1
BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder
WindowsKnown issueCautionUUM-30952fixed 2022.3.3f1
Please note that the end of support for the 2020.3 LTS stream is approaching. 2020.3 will reach the end of support in May 2023 when the last patch release of the stream will be published. We expect the final version to be 2020.3.48. The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.
End-of-Support Notice
UnityWebRequest: Fixed a crash when texture download receives bogus data that does not decode.
Fixed an issue which prevented starting UPM when a package.json file containing "type": "module" was present on any of the ancestor directories.
Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.
iOSmacOS
Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Android
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
Universal Windows PlatformWindows
Desktop:
System Requirements
Windows 7 SP1+, macOS 10.13+, Ubuntu 18.04+
OSWindowsmacOS
Graphics card with DX10 (shader model 4.0) capabilities.
System Requirements
SSE2 instruction set support.
CPU
iOS player requires iOS 11.0 or higher.
System RequirementsiOS
OS 4.4 or later; ARMv7 CPU with NEON support; OpenGL ES 2.0 or later.
Android
Any recent desktop version of Firefox, Chrome, Edge or Safari.
WebGL
Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
Universal Windows PlatformWindows
Exported Android Gradle projects require Android Studio 3.4 and later to build
System RequirementsAndroid
Extended support for specifying optional path and revision to Git URLs in SCP format.
Package ManagerImprovement
Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders.
ShadersImprovement
Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching.
Fixed inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly (only in Windows player non developpement builds).
Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices.
Fixed the corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime.
Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds).
Fixed bug causing warning when reloading script objects. Objects now keep their non-serializable state when reloaded.
Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link.
Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file.
Make Light Probes be affected by back-facing triangles when baking with the GPU Lightmapper.
\[WebRequest\] Fix curl refcount leak in TransportCurl.
EditorFix
Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled.
Fixed an issue that VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant".
Fixed ScreenCapture.CaptureScreenshotAsTexture result image being empty when using Vulkan graphics API.
Fixed a potential cpp file name collision when 2 assembly names differ only by a number at the end of their name.
Fixed compilation error on a Reverse P/Invoke method that has a parameter that is pointer to a generic instance type.
Fixed Mouse position is incorrect when playing build on a multiple monitor setup in full screen mode.
- Android SDK Level 33 (Tiramisu) support now available.
PackageFixAndroid
Added necessary post notification permission to manifest.
FixesFix
Package will now ask for permission during initialization if required.
FixesFix
External Dependency Manager for Unity (EDM4U) and Mobile Dependency Resolver (MDR) support now available. When either is installed:
FixesFix
A new PushSDKDependencies.xml file is generated for them to use.
FixesFix
InsertPushNotificationDependenciesIntoGradleScript will not run to prevent duplication from gradle.
FixesFix
Fixed errors appearing in the Editor Play Mode due to platform specific classes instantiating.
FixesFix
Fixed an issue where a project with a large number of git dependencies would have resolution errors with error code 429 (Too Many Requests). The number of concurrent requests is 6 by default, but can be changed by setting the UPM_GIT_MAX_CONCURRENT_COMMANDS environment variable.
Package ManagerFixUUM-6049fixed 2021.3.21f1
Added the Min and Max conversion causing whole number sliders to conflict with the value being displayed against the value being set when dragging.
Fixed an issue that "NullReferenceException" error is thrown when entering the Play Mode with >=2 open Inspectors and Canvas GameObject is selected.
Fixed IME text input not being reported appropriately when users clicks away while using an IME, with the input system. The characters would be reported multiple times.
Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.
Package ManagerChange

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