Crash on __pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project
MacOSKnown issueBlockerUUM-22236open 2021.3.20f1
[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step
MacOSKnown issueBlockerUUM-20720open 2021.3.22f1
[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.
Asset - DatabaseKnown issueCautionUUM-20409fixed 2021.3.25f1
SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds
Visual EffectsKnown issueCautionUUM-25814fixed 2021.3.22f1
Improved performance of Transform.Find() API especially when working with large numbers of children.
EditorImprovement
Store directory path instead of file path as the last used asset path when doing a drag and drop to create a Tile Asset
Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS).
Build SystemFixAndroidWindowsmacOSUUM-19897fixed 2021.3.20f1
Fixed error when opening the "Select Preset" window while having a user defined Preset class assets
The Focused Inspector window cannot be opened for multiple different Assets via the Inspector window
Emitted code that compiles for array element access from null in a non-development player build.
Fixed the InvalidCastException being thrown when you serialize jagged arrays using BinaryFormatter.
Fixed UnintializedDataAccessException when processing a function pointer that has a function pointer as a parameter.
Fixed Display systemWidth and systemHeight being wrong until window is moved to another display
Packages are deleted after changing the *My Assets* cache location to non-default when the asset is updated in Package Manager.
Package ManagerFixUUM-25376fixed 2021.3.20f1
Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext.
Fixed a Render Graph bug where culled passes would be delegated to releasing a resource, resulting in unwanted leaking.
Fixed the ListView itemsRemoved event being invoked after the items were removed from the serializedObjectList. They are now removed after the callback.
Fixed an issue so that deferred rendering now works correctly in builds with Accurate GBuffer Normals enabled.
2D - Fixes 2D Sprite Light & Freeform Light fast normal map quality setting to correctly use normal map
Updated branding from "Plastic SCM" to "Unity Version Control" Improved offline experience by disabling the plugin when there is no internet connection
Version ControlChange

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