Rendering issues

1,201–1,225 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-31909FixedHDRP: Fixed offset in refraction in XR.—2022.3.20f1Feb 14, 2024—6
UUM-45496FixedSRP Core: Fixed issue where errors could be thrown by debug action registration if deleting all axes in Input Manager.—2022.3.20f1Feb 14, 2024—7
UUM-46548FixedVFX Graph: Fixed missing node links when copy/pasting a system with missing PointCacheAsset.—2022.3.20f1Feb 14, 2024—7
UUM-52209FixedShadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs.—2022.3.20f1Feb 14, 2024—6
UUM-56866FixedVFX Graph: Switch property binder from ExecuteInEditMode in ExecuteAlways.—2022.3.20f1Feb 14, 2024—6
UUM-58978FixedGraphics: Asymmetric projection matrix support in URP forward plus.—2022.3.20f1Feb 14, 2024—6
UUM-58979FixedGraphics: Fixed spotlight culling in orthographic camera when using URP ForwardPlus.—2022.3.20f1Feb 14, 2024—6
UUM-60017FixedGraphics: Prevent rendering non-background materials as skybox.—2022.3.20f1Feb 14, 2024—6
UUM-60383FixedGraphics: Fixed editor crash when trying to perform recursive rendering on the frame exiting PlayMode.—2022.3.20f1Feb 14, 2024—6
UUM-61897FixedShadergraph: Fixed an issue where unexpected slowdowns may occur after dependent saving subgraphs.—2022.3.20f1Feb 14, 2024—6
UUM-34725FixedGraphics: Fixed vertex color input when frame buffer fetch is used on GLES.—2021.3.35f1Feb 6, 2024—2
UUM-55369FixedVFX Graph: Fixed very very long system name could lead to freeze the Editor.—2021.3.35f1Feb 6, 2024—7
UUM-52979FixedShaders: Improved CPU-side performance when using shaders with dynamic_branch directives.—2022.3.19f1Jan 31, 2024—6
UUM-59364FixedGraphics: Fixed shader stripping when the BatchRendererGroup Variants setting is Keep All.—2022.3.19f1Jan 31, 2024—6
UUM-60586FixedSRP Core: Fixed lens flare occlusion format support test.—2022.3.19f1Jan 31, 2024—1
UUM-60921FixedVisual Effects: Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style2022.3.19f1Jan 31, 20246000.0.0b11Mar 13, 2024427
UUM-52930FixedGraphics: Surface shader path has correct parameters set when emulating vertexbuffers.—2022.3.18f1Jan 20, 2024—7
UUM-59188FixedGraphics: Fixed missed samplerCubeArrayShadow texture binding when processing GLSLang reflection.—2022.3.18f1Jan 20, 2024—6
UUM-59203FixedShaders: Added _KEYWORD_DECLARED define for each shader keyword so that it is possible to select code sections based on the keyword presence.—2022.3.18f1Jan 20, 2024—1
UUM-59508FixedShaders: Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer.—2022.3.18f1Jan 20, 2024—2
UUM-60005FixedGraphics: Ignore volumeDepth during RenderTexture creation validation for texture dimensions Texture2D and Cubemap as noted in the API documentation.—2022.3.18f1Jan 20, 2024—1
UUM-7816FixedHDRP: Fixed incorrect shadows rendering in player.—2022.3.18f1Jan 20, 2024—1
UUM-28009FixedVFX Graph: Improved error feedback message when a shader graph is missing and no path is found.—2022.3.17f1Jan 9, 2024—6
UUM-41423FixedGraphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.—2022.3.17f1Jan 9, 2024—1
UUM-42714FixedHDRP: Fixed post-processing when the LUT size is not a power of 2.—2022.3.17f1Jan 9, 2024—6
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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