Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,201–1,225 of 1,499
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-38065 | Fixed | HDRP: Fixed Decal additive normal blending on shadergraph materials. | — | 2022.3.7f1Aug 8, 2023 | — | 1 |
| UUM-43540 | Fixed | Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object | 2022.3.7f1Aug 8, 2023 | 2022.3.10f1Sep 19, 2023 | 42 | 7 |
| UUM-10400 | Fixed | VFX Graph: Fixed undo not working with shader property in the Mesh Output context. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-21002 | Fixed | VFX Graph: Immortal particles don't work properly when instancing is enabled. | — | 2022.3.6f1Jul 31, 2023 | — | 1 |
| UUM-31722 | Fixed | Graphics: Fixed excessive Metal memory allocation under some scenarios. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-41136 | Fixed | VFX Graph: Fixed VFX camera command culling failling when all effects are out of frustum. | — | 2022.3.6f1Jul 31, 2023 | — | 1 |
| UUM-42795 | Open | Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP | 2022.3.6f1Jul 31, 2023 | — | 1072 | 5 |
| UUM-561 | Fixed | VFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-563 | Fixed | VFX Graph: Changed are reverted in the Mesh Output shader property when saving. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-570 | Fixed | VFX Graph: Some VFX Graph were not compiled until the asset was opened. | — | 2022.3.6f1Jul 31, 2023 | — | 2 |
| UUM-10073 | Fixed | VFX Graph: Fixed mesh LOD flickering when using TAA. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-19666 | Fixed | Graphics: Fixed loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-20076 | Fixed | VFX Graph: Forces positive color values in graph. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-30050 | Fixed | VFX Graph: Filter out META passes from SG generated shaders. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-30877 | Fixed | Graphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-35121 | Fixed | VFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-3774 | Fixed | Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat. | — | 2021.3.29f1Jul 25, 2023 | — | 2 |
| UUM-40707 | Fixed | VFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-560 | Fixed | VFX Graph: Prevent overflow on baked curve and gradient. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-9826 | Fixed | Shaders: Fixed canceling shader variant compilation not working when compilation was async. | — | 2021.3.29f1Jul 25, 2023 | — | 2 |
| UUM-12345 | Fixed | VFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-17548 | Fixed | SRP Core: Removed some unexpected SRP changed callback invocations. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |
| UUM-26782 | Fixed | SRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |
| UUM-27260 | Fixed | Graphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-28758 | Fixed | Shadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |