Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported
2022.3.17f1
LTS · Released Jan 9, 2024 · Changeset 4fc78088f837 · 61 release notes
Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
[Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on GameObject::QueryComponentByType when opening a project
Physics.ComputePenetration returns False when two colliders overlap
Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle
UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
[Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
Mouse and keyboard button inputs are delayed when in the Player on macOS
ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
Unclearable nunit error when installing/uninstalling the Entities package on a new project
1.0.1 → 1.1.0
3.2.2 → 3.4.0
Improved 2 error messages to include the name of the Particle System.
ParticlesImprovement
Added Auto Rotation behavior to the Orientation section.
Fixed copy properties on material variants.
Fixed copying properties between materials not correctly dealing with color space.
Fixed how we index folder and folder combinations for the dir: filter.
Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window.
Fixed script not compiled with a certain folder/asmdef configuration in the Assets folder.
EditorFix
Fixed Static Lighting Volumetric Clouds checkbox.
Fixed tessellation of UI Toolkit masking shapes that was causing "Invalid vertex" error in debug.
Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported.
Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.
Updating fsbtool to match the current FMOD version.
Enforce SDR for Splash Screen.
Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.
Fixed a culling result sharing issue between custom passes and the camera rendering them.
Fixed Blackman-Harris filter for temporal AA.
Fixed Console errors with ReflectionProxyVolume component Gizmo.
Fixed creating mirror Gameobject not being placed in prefab hierarchy.
Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.
Fixed exception thrown when running projects for an extended amount of time.
Fixed inverted shadows from transparent objects in HDRP path tracer.
Fixed post-processing when the LUT size is not a power of 2.
Fixed sentence in "Ray Tracing: Getting started" documentation.
Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.
Increased HDRP's maximum cube reflection probes on screen.
Fixed WebCamDevice.kind reporting wrong values on devices with non-English system language.
Fixed an issue where clicking on the SceneView with the middle mouse button would not focus it on MacOS.
Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS.
Fixed Resource scripts being stripped from Player Builds.
Fixed Resource scripts being stripped from Player Builds.
SerializedProperty.boxedValue now works with types containing SerializeReference.
Fixed typos in the text of the the Node Reference samples.
Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are.
Ensure newline + shift are not processed on single textfield.
Added issue surrounding dropdown not closing correctly in certain situations.
Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from bindItem.
Fixed issues with editor bindings throwing exceptions when the object was changed but then disposed. ('SerializedObject of SerializedProperty has been Disposed').
Fixed UIToolkit memory leak in webgl for safari.
Improved error feedback message when a shader graph is missing and no path is found.
Camera and microphone usage description settings now visible in VisionOS build settings. (LXR-2319)
VisionOSFix