UUM-60921
Fixed in 6000.0.0b11Mentioned in 8 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 6000.0.0b15 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 6000.0.0b13 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 6000.0.0b12 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 6000.0.0b11 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 6000.0.0b11 | Fixes VFX Graph | Fix | Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. | |
| 2022.3.20f1 | Known Issues Visual Effects | Blocker | Known issue | Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style |
| 2022.3.19f1 | Known Issues Visual Effects | Blocker | Known issue | Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style |