Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
Editor PlatformKnown issueBlockerUUM-33727fixed 2022.3.21f1
Changed: XR Interaction Toolkit (com.unity.xr.interaction.toolkit) 3.0.0-pre.1 added as next version to package manifest to allow discoverability.
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
High polling rate mice are causing performance issues (windows, editor)
InputKnown issueCautionWindowsUUM-1484open 2021.3.37f1
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
Game view introduces banding and renders differently from UI Builder when Gradients from opaque-to-transparent white are selected
UI Toolkit FrameworkKnown issueCautionUUM-62389open 2021.3.35f1
Fixed an issue whereby all Rendering statistics could be zero in Play Mode when the application's target frame rate was set.
Added Apple Privacy Manifest support.
iOSFeature
Make bee_backend's directory deletion explicitly handle readonly files on windows.
Build SystemImprovementWindows
Upgraded Google's Frame Pacing library from v1.7 to v1.10 to fix various stability and performance issues with Optimized Frame Pacing.
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Fixed issue where "Multiple plugins with the same name" error occurs when importing bundle files in .androidpack folders on Mac.
Don't crash on windows if there are duplicate environment variable keys.
Build SystemFixWindows
Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows.
Build SystemFixWindowsUUM-49428fixed 2022.3.11f1
Avoid a type initialization exception that can occur on Apple Silicon when a .NET executable is run as part of the Unity Editor tooling.
Fixed a bug on Linux where the Edit menu was displaying the wrong default shortcut for Delete.
Fixed build errors due when switching between build targets using buildPlayer command line options.
EditorFixWindowsLinuxUUM-34899fixed 2022.3.18f1
Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.
Prevented a crash in PreviewTextureManager when changing materials while play-mode is active.
\[Android\]\[2021.3\] Upgrading BundleTool version to 1.11.1 to fix issue where asset packs couldn't be downloaded or have their state/size queried on Google Pixel devices on 2021.3. Setting CompileSdkVersion to at least 30 to avoid associated Gradle errors.
Use the hash of the vertex stream instead of the taking per instance props into account for meta pass.
When using CaptureScreenshotAsTexture during the rendering process with Metal API, if the results are undefined then Unity now outputs an error instead of crashing.
Fixed issue where invoking a virtual method on a delegate would only consider the method's overrides on the first call.
Fixed an issue where continuously panning an orthographic SceneView camera would eventually cause the rendered geometry to be clipped.
Scene/Game ViewFixUUM-56425fixed 2022.3.18f1
RequiredComponents of different MonoScripts with the same name are now resolved correctly.
Ensured that compute shaders register include dependencies properly in some edge cases. This way fixing errors in include files will recompile the shader as expected.
Ensures internal shader compiler errors such as losing connection to a compiler process aren't cached like compilation errors are.
Fixed an incorrect warning being shown when doing paired calls to SetAsyncCompilation / RestoreAsyncCompilation on RenderingCommandBuffer.
For shaders compiled using DXC for Vulkan, fixed "maximal supported UAV limit" errors being generated on UAV resource declarations when they shouldn't be.
Fixed an issue in the UI Builder where it wouldn't use the custom uxml type name defined in the UxmlFactory class.
Fixed missing ChangeEvent when using the function name dropdown of the UnityEvent inspector.
Fixed wrong pointer event target when an element's visibility or pickingMode is modified without moving the pointer.
\[UI Builder\] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds.
Fixed URP shader stripping performance.
Universal RPFix
Corrected Application.runInBackground internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus.
Universal Windows PlatformFixWindowsUUM-43306fixed 2022.3.19f1
Improved texture memory usage for Text Mesh Pro font textures on WebGL2 by enabling support for Alpha8 texture format.
Updated code coverage package to version 1.2.5.
PackageChange

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