Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
751–775 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-72722 | Fixed | Shadergraph: Fixed a bug that Normal From Height node in a shader graph might return an invalid value when using 16-bit half precision. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-76081 | Fixed | Shadergraph: The name displayed in the Graph inspector when a BlockNode is selected has changed. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-76242 | Fixed | Shadergraph: Fixed an issue in ShaderGraph where undoing changes to a property after modifying its value in the Graph Inspector would cause the property to become deselected. | — | 2022.3.47f1Sep 18, 2024 | — | 1 |
| UUM-60357 | Fixed | HDRP: Fixed issue with EndCameraRendering being called before renderContext submission. | — | 2022.3.46f1Sep 10, 2024 | — | 1 |
| UUM-78132 | Fixed | Graphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed. | — | 2022.3.46f1Sep 10, 2024 | — | 1 |
| UUM-78922 | Fixed | Graphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index. | — | 2022.3.46f1Sep 10, 2024 | — | 1 |
| UUM-76198 | Fixed | Shadergraph: Users can no longer select 'Delete' for context blocks. | — | 2022.3.45f1Sep 3, 2024 | — | 2 |
| UUM-76270 | Fixed | Shadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling. | — | 2022.3.45f1Sep 3, 2024 | — | 2 |
| UUM-76346 | Fixed | VFX Graph: Fixed potential error message in the console when starting Unity Editor. | — | 2022.3.45f1Sep 3, 2024 | — | 1 |
| UUM-62513 | Fixed | HDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights. | — | 2022.3.44f1Aug 23, 2024 | — | 1 |
| UUM-61728 | Fixed | Graphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-70287 | Fixed | HDRP: Fixed shader warnings from TAA shader on Metal. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-75697 | Fixed | Shadergraph: Added a null reference exception when shader variant project settings were changed under certain circumstances. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-76472 | Fixed | Shadergraph: Disallowed shader variant related settings to be set to negative values. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-46557 | Fixed | Graphics: Fixed an issue where TextureImporter swizzling was applied later than expected during processing. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-67833 | Fixed | Graphics: Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-73624 | Fixed | Graphics: Fixed crash on metal with depth-only clears coupled with hdr under some circumstances. | — | 2022.3.42f1Aug 13, 2024 | — | 2 |
| UUM-74110 | Fixed | Graphics: Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-55703 | Fixed | Shadergraph: Fixed an issue where cross pipeline shader graphs would run into NRE. | — | 2022.3.41f1Aug 6, 2024 | — | 2 |
| UUM-62109 | Fixed | Graphics: Fixed crash when a Render Pass is canceled and never continued before making a draw call. | — | 2022.3.41f1Aug 6, 2024 | — | 1 |
| UUM-56026 | Fixed | Graphics: Fixed use frustum culling light setting to work for shadow cascades. | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-2710 | Fixed | Graphics: \[Graphics\] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-70658 | Fixed | SRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-71467 | Fixed | HDRP: Fixed graphical issue when resizing Reflection Probe sizes on macOS. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-74614 | Fixed | Graphics: Fixed a crash when calling the C\# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |