[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
6000.0.44f1
LTS · Released Mar 28, 2025 · Changeset 101c91f3a8fb · 75 release notes
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
Audio Reverb Zone still produces sound when the Audio Source volume is 0
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Editor freezes when loading a specific AssetBundle
Touch Input is not registered correctly when using multiple displays
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
1.2.4 to 1.3.11
5.1.2 to 5.1.3
5.1.2 to 5.1.3
1.4.6 to 1.5.1
1.9.5 to 1.9.6
2.5.1 to 2.5.2
4.5.0 to 4.5.1
5.1.2 to 5.2.1
2.0.4 to 2.2.4
2.0.4 to 2.2.4
2.0.4 to 2.2.4
2.0.4 to 2.2.4
2.0.4 to 2.2.4
Adding Scale Mode in Local Volumetric Fog components.
Fixed post processing resolve for Renderer2D.
Fixed runtime light2d not created with target sorting layers.
TouchScreenKeyboard.Status will properly get updated when keyboard is closed on GameActivity.
Fixed a rare race condition when loading AssetBundles using AssetBundle.LoadFromStream.
Fixed an issue that would cause audio playables to throw a warning in the console.
Fuxed RenderDoc captures crash during time durations calculations.
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed an error message when multiple objects with LODGroup components are selected.
Fixed an issue by adding Unity logo (16x16 and 32x32) for Dark Mode.
Fixed an issue where it was possible to edit the console content.
Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window.
Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window.
Fixed error messages with texture slots that have a missing texture.
FIxed issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides.
Linux: Fixed crash when an exception is thrown in a docked tab when closing a window.
Reduce the amount of time spent getting the time SpeedTree9Importer.DirtyCustomerDependencies.
Removed the scroller from the prefab override modal when the content does not overflow.
Switch to OnDidApplyAnimationProperties instead of Update for DecalProjectors.
Fixed an issue where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.
Fixed an issue where compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Fixed ForceLODGroup not working with GPUResidentDrawer.
Fixed the lens flare's incorrect position when Camera's Viewport Rect has a nonzero offset, or if hardware dynamic resolution is enabled.
Reduced profiler overhead when executing For Each jobs.
Fixed performance regression where hardware intrinsics were not being applied fully.
Fixed dropdown menus sometimes opening outside the package manager window.
Fixed the issue when a upm package on Asset Store conflicts with a package on scoped registry, both become unaccessible
Fixed the issue where packages in My Assets and My Registries does not refresh properly when modifying scoped registry settings.
Clarify unexpected behavior on ParticleSystem.Play() API documentation
Fixed potential crash with sub-emitter with multiple parents.
Fixed an issue where buffers could overflow when using nested style in the Text.
Changed names for Windows architecture to differentiate between 64 and 32-bit
Fixed the TreeView's item clipping when using the Fixed Height Virtualization together with the Scale with Screen Size.
Asset paths can now contain the guid only part. It should take the form "?guid=<guid>". For example: ?guid=31d37ba308e6d7e4e8cf36686723531b To reference a sub asset: ?guid=8d23fbed442f16943ae964bfa099acd0#arrow-up
Fixed a NullReferenceException.
Fixed Add Binding corrupting UXML when the binding contained nested UxmlObjects.
Fixed an issue where the EditorWindow creator wizard did not use the same xmlns prefix as the UI Builder.
Fixed an issue with the tabClosed event having the wrong Tab index.
Fixed cancellation of transitions when using transition-property:all; that were not occurring in some cases
Fixed dropdown menu positions appearing in the wrong place.
Fixed IndexOutOfRangeException when performing an Undo operation after moving an element in the UI Builder.
Fixed NullReferenceException when assigning a new instance of PanelSettings to a UIDocument.
Fixed UI Builder loses reference to the opened UI Document when domain reload is done.
Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0).
Fixed BakedGI node showing black in VFX graph outputs using Shader Graph.
\[Windows\] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used.
Added GCEventInteraction support to allow for game controller to work with visionOS UI as well as game content.
Fixed an issue where RangeError: Array buffer allocation failed was thrown when running URP sample on Chrome with compression.
Fixed a monitor handle association with the display details, for all resolutions.