[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
RaytracingKnown issueBlockerUUM-101163fixed 6000.2.0a9
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
VulkanKnown issueBlockerUUM-99992fixed 6000.1.0b15
Audio Reverb Zone still produces sound when the Audio Source volume is 0
Audio AuthoringKnown issueCautionUUM-92689fixed 6000.2.0a4
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
CullingKnown issueCautionUUM-97309fixed 6000.2.0a8
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
LightingKnown issueCautionUUM-98838fixed 6000.0.47f1
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
VulkanKnown issueCautionAndroidUUM-100171fixed 6000.0.46f1
Adding Scale Mode in Local Volumetric Fog components.
EditorImprovementUUM-99378
TouchScreenKeyboard.Status will properly get updated when keyboard is closed on GameActivity.
Fixed a rare race condition when loading AssetBundles using AssetBundle.LoadFromStream.
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window.
FIxed issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides.
Fixed an issue where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.
Fixed an issue where compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
GraphicsFixAndroidUUM-35314fixed 6000.1.0b12
Fixed the lens flare's incorrect position when Camera's Viewport Rect has a nonzero offset, or if hardware dynamic resolution is enabled.
Fixed the issue when a upm package on Asset Store conflicts with a package on scoped registry, both become unaccessible
Package ManagerFixUUM-86790fixed 6000.1.0b12
Fixed the issue where packages in My Assets and My Registries does not refresh properly when modifying scoped registry settings.
Package ManagerFixUUM-93899fixed 6000.1.0b12
Fixed the TreeView's item clipping when using the Fixed Height Virtualization together with the Scale with Screen Size.
Asset paths can now contain the guid only part. It should take the form "?guid=<guid>". For example: ?guid=31d37ba308e6d7e4e8cf36686723531b To reference a sub asset: ?guid=8d23fbed442f16943ae964bfa099acd0#arrow-up
Fixed an issue where the EditorWindow creator wizard did not use the same xmlns prefix as the UI Builder.
Fixed cancellation of transitions when using transition-property:all; that were not occurring in some cases
Fixed IndexOutOfRangeException when performing an Undo operation after moving an element in the UI Builder.
\[Windows\] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used.
Added GCEventInteraction support to allow for game controller to work with visionOS UI as well as game content.
Fixed an issue where RangeError: Array buffer allocation failed was thrown when running URP sample on Chrome with compression.

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