Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
326–350 of 1,412
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-116688 | Fixed | VFX Graph: Fixed an issue with custom hlsl when line comments are put on top of the code for an operator. | — | 6000.2.8f1Oct 15, 2025 | — | 22 |
| UUM-119513 | Fixed | SRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120113 | Fixed | Graphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120616 | Fixed | SRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-122367 | Fixed | GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups | 6000.2.8f1Oct 15, 2025 | 6000.3.0b10Nov 12, 2025 | 27 | 43 |
| UUM-97700 | Fixed | HDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-110541 | Fixed | VFX Graph: Fixed Parallax Occlusion Mapping usage in SG. | — | 6000.2.7f2Oct 8, 2025 | — | 25 |
| UUM-117463 | Fixed | Graphics: This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass. | — | 6000.2.7f2Oct 8, 2025 | — | 23 |
| UUM-114482 | Fixed | Graphics: When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console. | — | 6000.0.59f2Oct 8, 2025 | — | 24 |
| UUM-82923 | Fixed | Graphics: Fixed Vulkan crash on Android while switching between scenes. | — | 6000.0.59f2Oct 8, 2025 | — | 25 |
| UUM-109559 | Fixed | VFX Graph: Fixed enum field was not set properly and then UI was always resetting to default value. | — | 6000.3.0b3Sep 25, 2025 | — | 25 |
| UUM-116573 | Fixed | SRP Core: Fixed the asserts in Rendering Debugger > Volumes tab after selecting a component. (UUM-116573) Fixed in 6000.3.0b5. | 6000.3.0b3Sep 25, 2025 | 6000.2.7f2Oct 8, 2025 | 13 | 24 |
| UUM-120539 | Fixed | Shader System: Memory usage rises when switching scenes | 6000.3.0b3Sep 25, 2025 | 6000.2.9f1Oct 22, 2025 | 27 | 28 |
| UUM-110587 | Fixed | SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-112857 | Fixed | SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113047 | Fixed | VFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113612 | Fixed | VFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113638 | Fixed | URP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113945 | Fixed | VFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113966 | Fixed | VFX Graph: Refresh attached VisualEffect when visual effect component changes. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-114091 | Fixed | VFX Graph: Avoid text cutoff when a context name is really long. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-114294 | Fixed | VFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-115873 | Fixed | VFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors. | — | 6000.2.6f1Sep 25, 2025 | — | 24 |
| UUM-115962 | Fixed | Graphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-60474 | Fixed | Graphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |