Rendering issues

301325 of 1,412

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-115064FixedURP: Render Pipeline Converter - Allow Ppv2, and 2D converters to be run in batchmode.6000.4.0a2Oct 16, 202515
UUM-115313FixedURP: Render Pipeline Converter - Readonly Material converter was changing prefabs instance when they were not overridden instead of the prefab.6000.4.0a2Oct 16, 202516
UUM-115368FixedVFX Graph: VFXRAND in custom hlsl was not working as expected6000.4.0a2Oct 16, 202516
UUM-115841FixedVFX Graph: Updated the Point Cache window title.6000.4.0a2Oct 16, 202516
UUM-115870FixedHDRP: Color Checker - Color presets were drawn on top of each other when changing the Color Fields and Fields per Row6000.4.0a2Oct 16, 202516
UUM-116017FixedVFX Graph: Prevent warning about pow with potential negative value in Position Sphere block.6000.4.0a2Oct 16, 202517
UUM-116675FixedSRP Core: Fixed an error with the Blitter.BlitTexture utility when passing a texture with a null rt as a source.6000.4.0a2Oct 16, 202516
UUM-116974FixedGraphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red.6000.4.0a2Oct 16, 202515
UUM-117118FixedGraphics: Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages.6000.4.0a2Oct 16, 202523
UUM-119331FixedVFX Graph: Fixed preview being too bright in HDRP lit scenario.6000.4.0a2Oct 16, 202518
UUM-119454FixedVFX Graph: Limit Visual Effect asset prewarm step count to a max of 2400 steps.6000.4.0a2Oct 16, 202519
UUM-120233FixedVFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.6000.4.0a2Oct 16, 202522
UUM-120288FixedVFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.6000.4.0a2Oct 16, 202522
UUM-120318FixedShaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.6000.4.0a2Oct 16, 202523
UUM-84657FixedGraphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy.6000.4.0a2Oct 16, 202515
UUM-90932FixedGraphics: Fixed sporadic crash when using Cloth rendering with Vulkan.6000.4.0a2Oct 16, 202523
UUM-105534FixedShaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled.6000.2.8f1Oct 15, 202523
UUM-105771FixedGraphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.6000.2.8f1Oct 15, 202524
UUM-108902FixedShadergraph: Fixed shadergraph compilation issues related to the Spacewarp support.6000.2.8f1Oct 15, 202522
UUM-110959FixedHDRP: Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this.6000.2.8f1Oct 15, 202523
UUM-113453FixedShadergraph: Fixed duplicate material creation in canvas samples.6000.2.8f1Oct 15, 20252
UUM-114024FixedVFX Graph: Fixed an error message when closing the editor with the VFX Graph node search popup opened on macOS.6000.2.8f1Oct 15, 202521
UUM-115004FixedVFX Graph: Handling correctly ShaderGraph where only one SRP support VFX but not the current one.6000.2.8f1Oct 15, 202523
UUM-115377FixedVFX Graph: Fixed copy paste custom hlsl block was losing input values.6000.2.8f1Oct 15, 202517
UUM-115965FixedSRP Core: Display Volume Profile context menu actions as disabled if the profile is empty.6000.2.8f1Oct 15, 202523
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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