Rendering issues

301–325 of 1,605

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133293FixedGraphics: Fixed an issue where when changing the pipeline, the Render Target texture was not recreated which made invalid Render Texture options. (UUM-133293) Fixed in 6000.5.0a8.6000.5.0a7Feb 19, 20266000.4.0b10Feb 25, 2026622
UUM-133351FixedShadergraph: Fixed an issue where the Package Manager import button did not refresh when importing a Shader Graph sample with dependencies.—6000.5.0a7Feb 19, 2026—10
UUM-133557FixedHDRP: Custom pass does not read both nonMSAAColorBuffer and colorBuffer if they point to the same texture (UUM-133557) Fixed in 6000.5.0a8.6000.5.0a7Feb 19, 20266000.5.0a8Mar 5, 20261318
UUM-72886FixedURP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled.—6000.5.0a7Feb 19, 2026—11
UUM-92181FixedShadergraph: Fixed an issue where deleting a block from the vertex stage resulted in a shader whose vertex outputs didn't respect the graph's precision.—6000.5.0a7Feb 19, 2026—10
UUM-126066FixedGraphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.—6000.3.8f1Feb 11, 2026—17
UUM-132879FixedShadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.—6000.3.8f1Feb 11, 2026—3
UUM-126875FixedSRP Core: Render Pipeline Converter "Scan" button is disabled when no Converters are selected for initialization. (UUM-126875) First seen in 6000.5.0a1.—6000.5.0a6Feb 4, 2026—1
UUM-126951FixedSRP Core: Render Pipeline Converter "Scan" and "Convert Assets" buttons height was smaller than text when a list of content is displayed. (UUM-126951) First seen in 6000.5.0a5.—6000.5.0a6Feb 4, 2026—1
UUM-129126FixedSRP Core: Fixed Render Graph Viewer issue where after connecting to a Player, the second connection afterwards may fail to update data.—6000.5.0a6Feb 4, 2026—16
UUM-131500FixedVFX Graph: Fixed some wrong UI clipping when the Bake Tool or Point Cache windows are docked and very narrow.—6000.5.0a6Feb 4, 2026—16
UUM-131989FixedSRP Core: Render Pipeline Converter The helpbox warning about the tool being disabled in playmode was too big.—6000.5.0a6Feb 4, 2026—16
UUM-131996FixedSRP Core: Render Pipeline Converter - Disable the menu item of the tool while in playmode.—6000.5.0a6Feb 4, 2026—16
UUM-132113FixedGraphics: Fixed NullReferenceException when Mesh LOD Slider is shown by an inspector but no scene view exists.—6000.5.0a6Feb 4, 2026—17
UUM-132187FixedSRP Core: Improved tooltip stability to avoid flickering when hovering converter labels.—6000.5.0a6Feb 4, 2026—16
UUM-52882FixedGraphics: Fixed crash on metal when generating mipmaps for textures with integer pixel format (this is not supported, so now it is skipped).—6000.5.0a6Feb 4, 2026—16
UUM-76775FixedShaders: Ensured material properties to prevent keyword overrides in the Editor.—6000.5.0a6Feb 4, 2026—16
UUM-98633FixedShaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.—6000.5.0a6Feb 4, 2026—21
UUM-99060FixedGraphics: Removed the shader warning in Hidden/HDRP/DebugFullScreen.shader.—6000.5.0a6Feb 4, 2026—16
UUM-128839FixedGraphics: Fixed a shadow artifact for point lights when soft shadows were enabled.—6000.4.0b7Feb 3, 2026—22
UUM-130712FixedShaders: Fixed a rare crash when calling ShaderUtil.GetMaterialProperties.—6000.4.0b7Feb 3, 2026—18
UUM-131482FixedGraphics: Fixed an issue in the Frame Debugger where the Levels value fields unpredictably changed size when switching between debug events on Windows.—6000.4.0b7Feb 3, 2026—22
UUM-131603FixedShadergraph: Fixed before-after swatches not rendering correctly for RGB color picker.—6000.4.0b7Feb 3, 2026—22
UUM-131625FixedShadergraph: Fixed an issue where Subgraphs with an invalid type for their first output generated a shader compilation error in addition to a Shader Graph error.—6000.4.0b7Feb 3, 2026—22
UUM-131646FixedShadergraph: Fixed padding in material property custom attribute list inspector.—6000.4.0b7Feb 3, 2026—22
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.