Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
151–175 of 1,894
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-113308 | Fixed | Package Manager: Fixed validation to prevent dependencies versions to have null values. | — | 6000.5.0a8Mar 5, 2026 | — | 12 |
| UUM-113396 | Fixed | Package Manager: Fixed validation to prevent technical name to be matching an existing name in the project. | — | 6000.5.0a8Mar 5, 2026 | — | 12 |
| UUM-131420 | Fixed | Graph Toolkit: Deleting a folder that contains graph assets will now reset any open windows linked to the deleted graph assets. (UUM-131420) First seen in 6000.5.0a7. | — | 6000.5.0a8Mar 5, 2026 | — | 1 |
| UUM-131723 | Fixed | Package Manager: Fixed minor versions lists available in the Minimum Unity version field per specific major version. | — | 6000.5.0a8Mar 5, 2026 | — | 11 |
| UUM-132471 | Fixed | Package Manager: Fixed validation to prevent duplicate dependencies technical names in the dependency list. | — | 6000.5.0a8Mar 5, 2026 | — | 11 |
| UUM-132695 | Fixed | Serialization: Fixed an issue where the JSON Serialization would throw an exception when a float field contained infinite data. | — | 6000.5.0a8Mar 5, 2026 | — | 13 |
| UUM-133550 | Fixed | GI: Fixed a crash when using the xAtlas lightmap packer with some malformed meshes. | — | 6000.5.0a8Mar 5, 2026 | — | 15 |
| UUM-133890 | Fixed | Adaptive Performance: Fixed Adaptive Performance's Logging Frequency setting so it no longer accepts negative values. | — | 6000.5.0a8Mar 5, 2026 | — | 13 |
| UUM-133981 | Fixed | Graph Toolkit: Converting an Asset Subgraph Node to a Local Subgraph Node now correctly updates the node icon. (UUM-133981) First seen in 6000.5.0a6. | — | 6000.5.0a8Mar 5, 2026 | — | 1 |
| UUM-134008 | Fixed | Particles: Fixed an issue where particles were respawned when selecting a different child GameObject. | — | 6000.5.0a8Mar 5, 2026 | — | 11 |
| UUM-125789 | Fixed | Player: Fixed a URL-parsing problem that occurred when Video Player opened a file where the path contained a space in it. | — | 6000.4.0b11Mar 4, 2026 | — | 15 |
| UUM-132183 | Fixed | Web: Fixed an issue that occurred when handling touchcancel events. | — | 6000.4.0b11Mar 4, 2026 | — | 14 |
| UUM-134192 | Open | 6000.2.0a2,6000.0.38f1: [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value | 6000.4.0b11Mar 4, 2026 | — | 79 | 3 |
| UUM-134399 | Fixed | Scene/Game View: Fixed an issue where focusing on an active selection could edit overlays content in the Scene view. | — | 6000.4.0b11Mar 4, 2026 | — | 17 |
| UUM-134760 | Fixed | Windows: Fixed incorrect File.Open profile markers with Direct Storage enabled. (UUM-134760) First seen in 6000.4.0b9. | — | 6000.4.0b11Mar 4, 2026 | — | 12 |
| UUM-133786 | Fixed | Build Pipeline: Fixed an issue where attempting to build a scene stored in a package would fail the build. (UUM-133786) Fixed in 6000.4.0b11. | 6000.4.0b10Feb 25, 2026 | 6000.4.0b11Mar 4, 2026 | 6 | 17 |
| UUM-133838 | Fixed | WebGL: \[WebGPU\] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader. | — | 6000.4.0b10Feb 25, 2026 | — | 9 |
| UUM-133914 | Fixed | Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API (UUM-133914) Fixed in 6000.4.0b11. | 6000.4.0b10Feb 25, 2026 | 6000.4.0b11Mar 4, 2026 | 6 | 19 |
| UUM-134348 | Fixed | Profiler: Fixed issue with creating profiler capture metadata on save if the max. capture frames setting was reduced after recording profiling data. | — | 6000.4.0b10Feb 25, 2026 | — | 15 |
| UUM-135065 | Fixed | GI: Fix error on Windows saying that certain Surface Cache files are missing their meta file. (UUM-135065) First seen in 6000.4.0b10. Fixed in 6000.4.0b11. | 6000.4.0b10Feb 25, 2026 | 6000.4.0b11Mar 4, 2026 | 6 | 15 |
| UUM-135497 | Fixed | 6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1: [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist | 6000.4.0b10Feb 25, 2026 | 6000.0.71f1Mar 18, 2026 | 20 | 22 |
| UUM-129944 | Open | Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory | 6000.3.10f1Feb 25, 2026 | — | 85 | 10 |
| UUM-130495 | Fixed | Windows: Player hangs when the "Run in Background" is enabled and active window is switched | 6000.3.10f1Feb 25, 2026 | 6000.3.11f1Mar 11, 2026 | 14 | 22 |
| UUM-132112 | Fixed | macOS: Fixed an issue where keyboard input was reset during a scene load. | — | 6000.3.10f1Feb 25, 2026 | — | 16 |
| UUM-133429 | Fixed | Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly. | — | 6000.3.10f1Feb 25, 2026 | — | 15 |