6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
Known issueBlockerUUM-144371
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
Known issueBlocker
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
Known issueBlockerUUM-143658
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mdb_cursor_sibling when performing various actions in the Editor
Known issueBlockerUUM-141720
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061
6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler
Known issueCautionUUM-131281
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
Known issueCaution
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
DocumentationFeature
The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.
EditorImprovementmacOS
Fixed Sprite Editor Window sometimes references it's preview texture.
Do not wait for GPU completion once we exceed active command buffer limit.
DX12FixUUM-139697
Fixed DirectML crash for Sentis pose sample
DX12FixUUM-143597
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
DX12FixUUM-139294
Fixed *Switch Profile* button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened.
EditorFixServerUUM-143216
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
Fixed issue where dragging groups in the blackboard sometimes collapsed the group during the drag operation.
EditorFixUUM-131405
Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
EditorFixUUM-138133
Project Auditor: Fixed "Install Rules" and "Start Analysis" not working if there are compile errors.
EditorFixUUM-142915
Project Auditor: Fixed "Install Rules" not working if there are compile errors.
EditorFixUUM-142644
Project Auditor: Show correct preload flag for Audio clips.
EditorFixUUM-143063
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode
EditorFixUUM-140017
NRE when deleting 2D Lights with Light Explorer open.
Fixed an issue where right-clicking a variable node did not open its context menu.
Graph ToolkitFixUUM-143540
Fixed artifacts that occurred in Reflection Probes when rotation was applied.
GraphicsFixUUM-137813
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
GraphicsFixUUM-113050
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
GraphicsFixWindowsUUM-109464
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Physics 2DFixUUM-143564
Disabled the AI Assistant button in the Standalone Profiler window.
ProfilerFixUUM-142961
Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing.
UI ToolkitFixUUM-135762
Fixed GroupTransform copping issues when using filters.
UI ToolkitFixUUM-142586
Fixed ScrollView ignoring content container's trailing padding.
UI ToolkitFixUUM-137228
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
UI ToolkitFixUUM-143744
Implemented a special case to ensure the onscreen keyboard is hidden correctly on Xbox using enter/menu button.
Universal Windows PlatformFixWindowsUUM-141550
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Version ControlFixUUM-131530
Fixed an issue where comments are not supported in custom HLSL function's parameters.
VFX GraphFixUUM-135217

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