UUM-126707
Fixed in 6000.5.0f1Mentioned in 13 release notes.
First fixed in 6000.5.0f1 (Jun 15, 2026); relisted in 12 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b8 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b7 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b6 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b5 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b4 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b3 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b2 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b1 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.6.0b1 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.3.18f1 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.5.0f1 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. | |
| 6000.5.0f1 | Fixes AI | Fix | When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead. |