VersionSectionRiskImpactNote
6000.6.0b9Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b8Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b7Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b6Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b5Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b4Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b3Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b2Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0b1Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.5.0f1Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used. (UUM-143292) First seen in 6000.5.0b8.
6000.6.0a7Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.
6000.6.0a7Fixes
Unity Physics
FixFixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.

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