Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
251–275 of 1,892
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-132415 | Fixed | Silent crash when importing SVG files | 6000.5.0a5Jan 22, 2026 | 6000.3.8f1Feb 11, 2026 | 20 | 24 |
| UUM-131071 | Fixed | 6000.5.0a4: Profiler (Standalone) window doesn’t open | 6000.0.66f1Jan 21, 2026 | 6000.5.0a6Feb 4, 2026 | 13 | 16 |
| UUM-132222 | Open | 6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed | 6000.0.66f1Jan 21, 2026 | — | 120 | 2 |
| UUM-132677 | Fixed | Editor memory leak when entering and exiting Play Mode in a blank URP project | 6000.0.66f1Jan 21, 2026 | 6000.4.0b11Mar 4, 2026 | 41 | 34 |
| UUM-129941 | Fixed | GI: Fixed incorrect Adaptive Probe Volume baking when Probe Adjustment Volume components with Sample Count adjustments are used. | — | 6000.3.5f1Jan 21, 2026 | — | 23 |
| UUM-130627 | Fixed | Scene/Game View: Fixed an issue where pivot settings would not be retained between project sessions. | — | 6000.3.5f1Jan 21, 2026 | — | 23 |
| UUM-130899 | Fixed | 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. | — | 6000.3.5f1Jan 21, 2026 | — | 17 |
| UUM-131803 | Fixed | WebGL: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. | — | 6000.3.5f1Jan 21, 2026 | — | 26 |
| UUM-132303 | Fixed | 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector | 6000.3.5f1Jan 21, 2026 | 6000.3.8f1Feb 11, 2026 | 21 | 28 |
| UUM-132332 | Fixed | 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool | 6000.3.5f1Jan 21, 2026 | 6000.3.9f1Feb 18, 2026 | 28 | 27 |
| UUM-122639 | Fixed | Scene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639) First seen in 6000.4.0a3. | — | 6000.4.0b4Jan 8, 2026 | — | 15 |
| UUM-126026 | Fixed | Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. | — | 6000.4.0b4Jan 8, 2026 | — | 26 |
| UUM-126816 | Fixed | Graph Toolkit: Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6. | — | 6000.4.0b4Jan 8, 2026 | — | 15 |
| UUM-128204 | Fixed | Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. | — | 6000.4.0b4Jan 8, 2026 | — | 26 |
| UUM-129015 | Fixed | WebGL: Fix compressed texture mip levels having invalid texture data. | — | 6000.4.0b4Jan 8, 2026 | — | 26 |
| UUM-129239 | Fixed | DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. | — | 6000.4.0b4Jan 8, 2026 | — | 26 |
| UUM-129979 | Fixed | WebGL: Fix compute pipeline error when a RWTexture is read-only. | — | 6000.4.0b4Jan 8, 2026 | — | 27 |
| UUM-130229 | Fixed | Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script. | — | 6000.4.0b4Jan 8, 2026 | — | 24 |
| UUM-130353 | Fixed | Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long. | — | 6000.4.0b4Jan 8, 2026 | — | 26 |
| UUM-131104 | Open | 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project | 6000.4.0b4Jan 8, 2026 | — | 133 | 11 |
| UUM-131198 | Fixed | 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs | 6000.4.0b4Jan 8, 2026 | 6000.3.8f1Feb 11, 2026 | 33 | 30 |
| UUM-109364 | Fixed | Scene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods. | — | 6000.5.0a4Jan 8, 2026 | — | 24 |
| UUM-122030 | Fixed | DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | — | 6000.5.0a4Jan 8, 2026 | — | 24 |
| UUM-127537 | Fixed | Particles: Fixed crash when particles component does not have a material. | — | 6000.5.0a4Jan 8, 2026 | — | 15 |
| UUM-127937 | Fixed | 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | — | 6000.5.0a4Jan 8, 2026 | — | 23 |