6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known IssuesKnown issueBlockerUUM-140183open 6000.3.15f1
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlockerUUM-135024open 6000.5.0b7
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlockerUUM-137250open 6000.4.5f1
6000.4.0a4: Crash on core::base_hash_set when building a specific project
Known IssuesKnown issueBlockerUUM-139283open 6000.5.0b7
Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-139715fixed 6000.5.0b7
Crash with multiple StackTraces when building lighting in a Specific Scene
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-138494fixed 6000.5.0b7
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
Known IssuesKnown issueBlockerUUM-139722open 6000.5.0b6
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap
Known IssuesKnown issueBlockerUUM-138488fixed 6000.6.0a3
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
Known IssuesKnown issueCautionUUM-138945fixed 6000.5.0b7
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCautionUUM-137398regressed 6000.3.15f1
Editor memory leak in VisualElement when recompiling in a blank URP project
Known IssuesKnown issueCautionUUM-138000fixed 6000.5.0b7
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene
Known IssuesKnown issueCautionUUM-139663open 6000.3.15f1
Added a preventive measure to the JPEG decoder used by the "ImageConversion" class to prevent denial-of-service through the exploitation of the LJT-01-003 vulnerability. Unity will now automatically abort the decoding of JPEG files after decoding 1000 progressive scans.
UI Toolkit: Introduced a UXML upgrade framework for applying automated UXML upgrades to fix common issues and deprecated patterns. This can be accessed from the VisualTreeAsset inspector or through script via UnityEditor.UIElements.UxmlUpgradeService.
UI ToolkitFeature
Added an option in the UI Builder to export the UXML Attributes of elements in alphabetical order.
UI ToolkitImprovement
Updated the default settings for the Meta Quest Build Profile's custom Quality Setting.
XRImprovement
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Fixed a NullReferenceException when clicking Preview in some docked Build Profiles windows.
Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate.
Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build.
Revert startup time optimization so Graphics Device initialization can see native plugins again.
Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show.
Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API.
Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.
GraphicsFixAndroidUUM-121817fixed 6000.6.0a2
Removed repeating log messages in release builds about GraphicsStateCollection.Warmup falling back to legacy shader variant loading when using unsupported graphics APIs.
Add main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.
Fixed an issue where modifying a struct field in the OnAfterDeserialize when invoked on a boxed struct object corrupted the object's memory. The interface method invocation target now points to the struct data of the boxed object.
Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.
Added new attribute, UxmlCreateInstanceMethod. Specifies a method to use for creating instances instead of the default constructor when using UxmlElement
UI ToolkitFix
Added search functionality to the builder hierarchy.
UI ToolkitFix
Added search functionality to the builder stylesheets.
UI ToolkitFix
Fixed incorrect resolve attachment being selected when MSAA camera color attachment is copied using frame buffer fetch.
Upgraded Gradle to 9.1.0 and AGP to 9.0.0.
AndroidChange

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