Mobile issues

176–200 of 273

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-41795FixedAndroid: Fixed URP FinalBlit on Adreno 3XX GPUs.—2022.3.11f1Oct 10, 2023—6
UUM-47926FixedAndroid: Setting Screen.brightness will now work correctly, it will be applied via https://developer.android.com/reference/android/view/WindowManager.LayoutParams#screenBrightness, thus system setting 'display brightness' will remain unaffected,…—2022.3.11f1Oct 10, 2023—8
UUM-48141FixedAndroid: Screen.brigthness will correctly return values on phones like Oppo or Xiaomi, previously the value was sometimes bigger than 1.0.—2022.3.11f1Oct 10, 2023—8
UUM-30732FixedAndroid: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing.—2021.3.31f1Oct 3, 2023—7
UUM-37753FixedAndroid: Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or…—2021.3.31f1Oct 3, 2023—7
UUM-41818FixediOS: Fixed safe area not reporting correctly when changing orientation.—2021.3.31f1Oct 3, 2023—7
UUM-21521FixediOS: Fixed multi line keyboard not showing up after it was closed while editing text field.—2022.3.10f1Sep 19, 2023—7
UUM-30881FixedAndroid: Show the last rendered frame when the application come back from the pause state.—2022.3.10f1Sep 19, 2023—7
UUM-41488FixedAndroid: Removed screen with centred app icon before the splash screen.—2022.3.10f1Sep 19, 2023—6
UUM-44752FixedAndroid: Fixed AndroidJavaProxy not always finding over private methods.—2022.3.10f1Sep 19, 2023—7
UUM-46368FixediOS: Fixed exception on adding already existing xcode capabilities in append.—2022.3.10f1Sep 19, 2023—6
UUM-46899FixediOS: Fixed compatibility with Xcode 15.—2022.3.10f1Sep 19, 2023—2
UUM-47104FixedAndroid: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to.—2022.3.10f1Sep 19, 2023—6
UUM-44759FixedAndroid: Fixed value of Android/Vulkan specific shader constant UNITY_DISPLAY_ORIENTATION_PRETRANSFORM when "Apply display rotation during rendering" is enabled.—2021.3.30f1Aug 29, 2023—1
UUM-23247FixedAndroid: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called.—2022.3.7f1Aug 8, 2023—2
UUM-39642FixedAndroid: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true.—2022.3.7f1Aug 8, 2023—6
UUM-40891FixedAndroid: Fixed an issue where Android build system was asking for an API level that didn't exist.—2022.3.7f1Aug 8, 2023—7
UUM-40774FixedAndroid: Fixed unpatched activity tags in AndroidManifest.—2022.3.6f1Jul 31, 2023—6
UUM-30243FixedAndroid: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy.—2022.3.5f1Jul 13, 2023—7
UUM-36096FixedAndroid: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins.—2022.3.5f1Jul 13, 2023—2
UUM-29409FixedAndroid: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers.—2021.3.28f1Jul 4, 2023—1
UUM-36598FixediOS: Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated.—2021.3.28f1Jul 4, 2023—2
UUM-39644FixediOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled2021.3.28f1Jul 4, 20232022.3.8f1Aug 22, 20234811
UUM-889FixedAndroid: Fixed R8 mapping output and enforced use of R8 for targetSDK 33 and above.—2021.3.28f1Jul 4, 2023—1
UUM-23251FixediOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16.—2022.3.4f1Jun 26, 2023—2
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested 11h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.