Mobile issues

251–273 of 273

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-5974FixediOS: Disable capitalization, autocorrection and others when soft keyboard is secure and input is hidden—2020.3.39f1Sep 14, 2022—2
UUM-782FixedAndroid: Fixed orientation issues in laptop mode and tablet mode on Chromebooks—2020.3.39f1Sep 14, 2022—2
UUM-9205FixedAndroid: Added mono audio output support.—2020.3.39f1Sep 14, 2022—2
UUM-1692FixedAndroid: Toggling Build App Bundle in the Build Player Window will now prompt for a save location rather than attempting to use the last build location which would have been the incorrect type of package.—2021.3.9f1Sep 1, 2022—2
UUM-5652FixedAndroid: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Also fixed an AudioManager.GetStreamVolume exception when targeting API Level 29 or later, which caused the AudioSettings.Mobile.stopAudioOutpu…—2020.3.38f1Aug 17, 2022—2
UUM-11111FixedAndroid: Crash when accessing transform component after calling Resources.UnloadUnusedAssets()2021.3.8f1Aug 8, 20222022.3.3f1Jun 21, 20233164
UUM-520FixedAndroid: Fixed building exported Unity project in Android Studio.—2021.3.8f1Aug 8, 2022—2
UUM-8438FixedAndroid: Fix overflow of MotionEvent global references.—2021.3.8f1Aug 8, 2022—2
UUM-915FixedAndroid: Fix crash with Vulkan when putting app into background during startup.—2021.3.8f1Aug 8, 2022—1
UUM-2112FixedAndroid: Fixed regression where TouchScreenKeyboard.Open() was not opening.—2021.3.7f1Jul 28, 2022—1
UUM-515FixedAndroid: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library.—2021.3.7f1Jul 28, 2022—2
UUM-2610FixediOS: Fixed Input Field caret jumping when Hide Mobile Input is used.—2020.3.37f1Jul 21, 2022—1
UUM-917FixedAndroid: Allow any file to be selected as keystore (previously only .keystore was supported).—2021.3.6f1Jul 8, 2022—2
UUM-2106OpenAndroid: Editor is unable to find JAVA when building an application2021.3.4f1May 31, 2022—15881
UUM-135048OpenAndroid: Added profiling markers to AndroidPlayer initialization process.———2
UUM-1870OpenAndroid: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices———1
UUM-43580OpenAndroid: Added support for Android SDK 31, 32 and 33.———1
UUM-46003OpeniOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.———1
UUM-59437OpenAndroid: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose.———5
UUM-65050OpeniOS: Deprecated the Autorotation animation option.———2
UUM-66493OpeniOS: Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink me…———22
UUM-76011OpeniOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default.———1
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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