Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Crash on internalABP::ABP\_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime (1418715)
PhysicsKnown issueBlocker
Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled (1397965)
Asset - DatabaseKnown issueCaution
Textures are not compressed when building bundles (1412557)
Asset BundlesKnown issueCaution
Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects (1417589)
Graphics Device FeaturesKnown issueCaution
\[HDRP\]\[DXR\] Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows
HD RPKnown issueCautionUUM-2140fixed 2021.3.11f1
\[Android\] Build fails when building an exported project with Script Debugging enabled (1373278)
IL2CPPKnown issueCautionAndroid
Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard (1420954)
IMGUIKnown issueCaution
First array element expansion is broken for arrays that use Custom Property Drawers (1409773)
Inspector FrameworkKnown issueCaution
Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted (1423569)
KernelKnown issueCaution
Consistent EditorLoop 5-10ms spikes when using Metal API (1378985)
MetalKnown issueCaution
Editor crashes intermittently on mono\_object\_isinst when closing it in batch mode or when building (1418292)
MonoKnown issueCaution
Empty "StreamingAssets" folder gets created after building an empty project (1423325)
PackageKnown issueCaution
\[Mac\] ShortcutManager ignores Shift modifier (1424655)
Quality of LifeKnown issueCaution
Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 (1413012)
Shader SystemKnown issueCaution
Fixed PlatformNotSupportedException when calling System.Security.Cryptography.ProtectedData.Protect. (1397970)
MonoSecurity
Added gaze foveated rendering (GFR) on Vulkan.
GraphicsFeature
Added the AssetBundle extension to the list of exceptions for gradle compression of StreamingAssets. (1405245)
AndroidImprovement
Added code snippet for Physics.ContactModifyEvent.
DocumentationImprovement
Opting out of analytics within the editor is now available to all customers and will sync the settings with the Unity backend.
ServicesImprovement
Fixed case where Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Maps in Linear Color Space. (1378322)
2DFix
Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. (1365564)
2DFix
Fixed an issue to allow 2 segment package names. (1425979)
AndroidFix
Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. (1361131)
AndroidFix
Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. (1426366)
AndroidFix
Fixed an issue where the parameter preview of the animator did not work anymore. (1388833)
AnimationFix
Sped up drag & drop in the Project view on large projects. (1314065)
EditorFix
Strip shader variants with DIRLIGHTMAP\_COMBINED keyword enabled when both LIGHTMAP\_ON and DYNAMICLIGHTMAP\_ON are disabled when building the player. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. (1307896)
GIFix
Fixed a crash when calling Graphics.RenderMesh for a Mesh that was destroyed. (1404273)
GraphicsFix
Fixed flickering of particle system when using Vulkan. (1417289)
GraphicsFix
Fixed a crash during liveness processing when asynchronous delegate invocation is used. (1417730)
IL2CPPFix
Fixed an issue where calls to GetHashCode on value types with no instance fields would not return a stable value. (1411455)
IL2CPPFix
Fixed builds failures when doing .NET Framework API builds and referencing types in System.Drawing. (1413051)
IL2CPPFix
Fixed code generation for Enum.HasFlag when its second argument is a System.Enum type. (1420369)
IL2CPPFix
Fixed function pointer bugs with integer casting and signature comparisons. (1391567)
IL2CPPFix
Fixed invalid C++ code for unmanged function pointer call in shared generic code. (1417082)
IL2CPPFix
Removed hard-coded color space of the gradient picker. (1383095)
IMGUIFix
Fixed keyboard not working on iOS 15. (1376970)
InputFixiOS
Fixed VirtualFileSystem tests failing in the case of short paths being returned. (1402346)
KernelFix
Fixed a crash at the launch on systems that does not support Vulkan and OpenGL3.2. (1372651)
LinuxFix
Fixed input system package drop down is a blank square issue. (1391850)
LinuxFix
Enabled the Build and Run button for Apple Silicon builds in the Silicon Editor. (1415688)
macOSFix
Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. (1389326)
MonoFix
Fixed a crash when de-serializing managed objects that have changed field types. (1378713)
MonoFix
Fixed a rare incremental GC crash on Windows. (1411601)
MonoFixWindows
Fixed an incorrect exception being thrown via Process.Start when windows path contains '. (1387637)
MonoFixWindows
Fixed an issue where callstacks would not be reported on OSX. (1411374)
MonoFix
Fixed default interface method crash when using mismatched generic arguments. (1394314)
MonoFix
Implemented ProcessStartInfo.ArgumentList which was introduced in .Net Standard 2.1. (1396842)
MonoFix
Improved error handling to throw a MarshalDirectiveException when marshaling generic instances as return types from pinvoke callbacks. (1390445)
MonoFix
Removed handling SIGINT when Mono is embedded in Unity and the Player. (1376434)
MonoFixServer
Fixed an issue in the CustomCollider2D where a shapes bounds were not updating when replacing existing shapes with different vertices only. This resulted in an incorrect collision detection for that shape. (1425289)
Physics 2DFix
Fixed possible argument exception when using Scene Visibility API. (1288443)
Scene/Game ViewFix
Fixed a case where the type of generic fields inside generic classes would fail to get resolved when building the project. (1415422)
ScriptingFix
Fixed filtering of assemblies by platform constraints not working and by defines. (1373388)
ScriptingFixAndroid
Fixed a crash when deserializing a Prefab instance containing a resize on an array containing a nested type with a Fixed Buffer. (1400774)
SerializationFix
Fixed a crash when warming up a shader variant collection that had a shader with UsePass. (1407692)
ShadersFix
Fixed include dependencies being reported incorrectly when guarded by defines that depend on keywords. (1401580)
ShadersFix
Fixed redundant shader variant recompilation after Editor relaunch. (1425799)
ShadersFix
Fixed ShaderKeywordSet.Disable not disabling keywords. (1417644)
ShadersFix
Fixed RectMask2D using the wrong Canvas for calculations after it was reparented. (1395695)
uGUIFix
Fixed the preview texture of linear gradients in gamma projects. (1369425)
UI ToolkitFix
Fixed an issue that preview cameras no longer spam errors on the first frame of rendering. (1393818)
UniversalFix
Fixed an issue of Renderer2D using the incorrect render path when lights are out of the scene view. (1400566)
URPFix
Fixed errors when using Native RenderPass and Render Objects feature after Post Processing.
URPFix
Fixed smooth material lighting banding issues on mobile platforms. (1375791)
URPFix
Fixed an issue that in Output Particle blocks, shader graph exposed properties order is now consistent with shader graph blackboard. (1398256)
VFX GraphFix
Fixed an issue that Video's Alpha not transparent when built with WebGL. (1397499)
VideoFixWebGL
Fixed WebGL build in the Linux editor to include default resources. (1411380)
WebGLFixLinux
Fixed Unity VR Splash screen not showing up on UWP.
XRFix

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