UUM-11111
Fixed in 2022.3.3f1Mentioned in 4 release notes.
First fixed in 2022.3.3f1 (Jun 21, 2023).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2022.3.3f1 | Fixes Player | Fix | Fixed UUM-11111 - do not keep alive non persistent Components attached to persistent GameObjects. | |
| 2021.3.10f1 | Known Issues Scene Management | Blocker | Known issue | Crash when accessing transform component after calling Resources.UnloadUnusedAssets() |
| 2021.3.9f1 | Known Issues Scripting | Blocker | Known issue | Crash when accessing transform component after calling Resources.UnloadUnusedAssets() |
| 2021.3.8f1 | Known Issues Android | Blocker | Known issue | Crash when accessing transform component after calling Resources.UnloadUnusedAssets() |