Crash when accessing transform component after calling Resources.UnloadUnusedAssets()
AndroidKnown issueBlockerUUM-11111fixed 2022.3.3f1
\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
Customer QA OnboardingKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Scene causes Editor crash when specific Lighting Data Asset is used
Scene ManagementKnown issueBlockerUUM-9319fixed 2020.3.40f1
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
AI Navigation CoreKnown issueCautionUUM-2496open 2020.3.40f1
Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics Colliders
AI Navigation CoreKnown issueCautionUUM-10109fixed 2021.3.13f1
\[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial
LinuxKnown issueCautionUUM-971fixed 2021.3.14f1
\[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
MacOSKnown issueCautionUUM-7457open 2021.3.12f1
Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode
uGUIKnown issueCautionUUM-7893fixed 2021.3.9f1
The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding. (reflected in API docs)
UIImprovementUUM-7553
Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview.
Asset Pipeline: Increasing the default import worker connect timeout, to avoid import worker client processes shutting down unnecessarily, when working with larger projects.
Asset PipelineFixUUM-2502fixed 2020.3.37f1
Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono.
Asset PipelineFixUUM-3655fixed 2021.3.8f1
Fix crash when using -standaloneBuilSubtarget option. (1354140)
Build PipelineFixServer
Fixed custom editor GUI support for the BuiltIn ShaderGraph Target. (1380485)
EditorFix
Fixing a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors.
\[SpeedTree\] Fixed an exception when the user backs off form the 'Search and Remap' dialog in the SpeedTree Material Editor.
EditorFix
Fixed numerous cases where mini-thumbnails would not match the expected visual look when using linear project color space.
Fixed undefined behaviour occurring with AssetPreview for Single Channel Alpha texture types.
Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one.
The generated mini-thumbnail of TextureGenerationOutput will now properly set its expected stored color space.
Fixed issues with operation on invalid gc handles. As part of this 2 new asserts are introduced that are triggered when invalid gc handle operations are detected. The operations are skipped when detected to avoid scripting domain / memory corruption.
Improved diagnostic message and do not enter in safe-mode on some unsupported ApiUpdater scenarios involving .asmref adding code into .asmdef.
Fixed a surface shader error when multiple uv sets were being used on the same texture.
Fixed broken highlight when hovering selectors with Runtime theme which references an invalid path. (UI Builder)
Fixed a crash when entering a composition string longer than 64 characters into the IME.
Universal Windows PlatformFixWindowsUUM-928fixed 2021.3.8f1
Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application.
Universal Windows PlatformFixWindowsUUM-931fixed 2021.3.8f1
# Changelog \## \[4.3.0\] - 2022-06-16 \### Added
IAPChange
GooglePlay - API IGooglePlayConfiguration.SetQueryProductDetailsFailedListener(Action) called when Unity IAP fails to query product details. The Action will be called on each query product details failure with the retry count. See documentation "Store Guides" > "Google Play" for a sample usage.
ChangesChange
Updated Burst dependency to 1.7.3.
URPChange

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