Crash when accessing transform component after calling Resources.UnloadUnusedAssets()
2021.3.8f1
LTS · Released Aug 8, 2022 · Changeset b30333d56e81 · 48 release notes
\[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Scene causes Editor crash when specific Lighting Data Asset is used
NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene
Trigger volumes are included in nav mesh generation for NavMeshSurface when geometry is set to Physics Colliders
\[Backport\] \[Linux\] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial
\[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode
Fixed player connection used when running PlayMode tests on WebGL.
1.3.0 → 1.4.1
4.2.1 → 4.3.0
4.0.1 → 4.1.0
Improved performance when loading scenes with a high number of light probes.
The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding. (reflected in API docs)
Fix asset previews for Tilemap Prefabs by not stripping away the Grid Component when generating the asset preview.
Fix crash with Vulkan when putting app into background during startup.
Fix overflow of MotionEvent global references.
Fixed building exported Unity project in Android Studio.
Asset Pipeline: Increasing the default import worker connect timeout, to avoid import worker client processes shutting down unnecessarily, when working with larger projects.
Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono.
Fix crash when using -standaloneBuilSubtarget option. (1354140)
Build PipelineFixServer
Fixed custom editor GUI support for the BuiltIn ShaderGraph Target. (1380485)
EditorFix
Fixed performance issue for looping small clip with root motion extraction.
Fixing a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors.
Replace Premium Expert Help link in Editor Help Menu with a link to Unity Learn.
\[SpeedTree\] Fixed an exception when the user backs off form the 'Search and Remap' dialog in the SpeedTree Material Editor.
EditorFix
Fixed AssetPreviews + texture preview window for ASTCnm/Plain normal maps.
Fixed numerous cases where mini-thumbnails would not match the expected visual look when using linear project color space.
Fixed Single Channel Red mini-thumbnails not actually being red-only.
Fixed undefined behaviour occurring with AssetPreview for Single Channel Alpha texture types.
Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one.
The generated mini-thumbnail of TextureGenerationOutput will now properly set its expected stored color space.
Fixed forcing jobified metal rendering.
Fixed issues with operation on invalid gc handles. As part of this 2 new asserts are introduced that are triggered when invalid gc handle operations are detected. The operations are skipped when detected to avoid scripting domain / memory corruption.
Improved diagnostic message and do not enter in safe-mode on some unsupported ApiUpdater scenarios involving .asmref adding code into .asmdef.
Fixed a surface shader error when multiple uv sets were being used on the same texture.
Fixed broken highlight when hovering selectors with Runtime theme which references an invalid path. (UI Builder)
Fixed wrong focus grabbing when refreshing BaseVerticalCollectionView.
Fixes focus in the list view when navigating with arrow keys or scrolling.
Fixed a crash when entering a composition string longer than 64 characters into the IME.
Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application.
Fixed bug where the rendering canvas wasn't resizing when changing orientation.
Fixed connection between the WebGL player and the profiler.
Fixes topmost region of Popup windows not receiving mouse messages.
# Changelog \## \[4.3.0\] - 2022-06-16 \### Added
IAPChange
GooglePlay - API IGooglePlayConfiguration.SetQueryProductDetailsFailedListener(Action) called when Unity IAP fails to query product details. The Action will be called on each query product details failure with the retry count. See documentation "Store Guides" > "Google Play" for a sample usage.
ChangesChange
Updated Burst dependency to 1.7.3.
URPChange