6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting
6000.6.6f1
Supported · Released Oct 15, 2026 · Changeset d20c9ac777da · 67 release notes
60build score
Upgrade risk+35Net cleanup+14Live debt+11
cohort: Update/Supported (67)
6000.6.0a7: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
6000.6.0a6: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled
6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
1.4.1 to 1.5.1
3.2.2 to 3.3.1
3.2.2 to 3.3.1
com.unity.polyspatial.visionosVisionOS
3.2.2 to 3.3.1
3.2.2 to 3.3.1
3.2.2 to 3.3.1
1.1.4 to 2.0.1
5.4.3 to 5.5.0
3.6.3 to 3.7.1
1.1.0 to 1.2.0
1.1.0 to 1.2.0
1.1.0 to 1.2.0
1.1.0 to 1.2.0
1.1.0 to 1.2.0
Fixed ArgumentException when using overlay camera in 2D Renderer.
Fixed intermediate texture not created when requested by render pass.
Fixed LineRenderer not initializing correctly when toggling enable on game object.
Fixed NaN warning in sprite intermediate renderer.
Fixed Render Objects feature failing when depth buffer is disabled.
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
Fixed Target API Level not being properly selected from dropdown.
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type.
Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
OnCodeLoaded Scripting API documentation updated.
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.
Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0.
Screen.currentBackbufferMSAASamples on Android Vulkan now correctly returns the MSAA sample value of the back buffer.
GraphicsFixAndroid
Fixed the text cursor being vertically misaligned in an empty text field.
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
Fixed an issue where opening the Standalone Profiler could trigger a script compilation in the Profiler process, which logged "Could not find a part of the path" errors for package assemblies.
Fixed Editor source builds failing on machines that use the Turkish region format.
Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously.
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter.
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag.
Fixed a NullReferenceException in the Inspector when saving a UI Toolkit element animation while the Animation window is in Preview mode.
Fixed a NullReferenceException when a z-index child inside an element rendered through a render texture had an ancestor whose scale changed from 1.
Fixed an issue where undoing the deletion of a selector in the Style Sheets window restored it at the wrong position.
Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
Fixed element animations playing in the Game View while the Editor is in Edit Mode.
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
Fixed instable UGUIEventSystemTests on WindowsEditor.
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
Fixed the Gradient Editor clearing the redo history and adding an empty Modify Gradient undo step when it closed after an undo.
Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components.
Reduced back buffer memory and bandwidth on platforms with a multisampled back buffer including Android, iOS, and Metal. The back buffer remains single-sampled in frames where no camera renders MSAA directly to it, for example a camera that resolves MSAA from an intermediate texture. MSAA results are unaffected.