Editor issues

1,1761,200 of 1,868

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-70795FixedEditor: MacOs framework bundles now preserve their symbolic links when when they are dragged and dropped in the editor Assets.2022.3.33f1Jun 12, 20242
UUM-72535FixedEditor: Fixed splash screen logo and background sprites being unloaded after preview. This would also unload them if they were being used in the scene.2022.3.33f1Jun 12, 20242
UUM-61922FixedEditor: IME input does not work with Input System when using Chinese (Simplified) input bug resolution.2022.3.32f1Jun 4, 20242
UUM-67599FixedEditor: If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project.2022.3.32f1Jun 4, 20242
UUM-68288FixedEditor: Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers.2022.3.32f1Jun 4, 20241
UUM-70198FixedEditor: Fixed not raising RenderPipelineTypeChanged callback if only scene view is active.2022.3.32f1Jun 4, 20242
UUM-70575FixedEditor: Updated 2D Feature documentation link.2022.3.32f1Jun 4, 20242
UUM-71128FixedEditor: Fixed Project Advanced Search filtering if the user picked the Type selector.2022.3.32f1Jun 4, 20241
UUM-73287RegressedScene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy2022.3.32f1Jun 4, 20242022.3.40f1Jul 30, 20245514
UUM-48738FixedEditor: The operator == method was using Assert.Equals to check Pose equality, when it should have been using ==. The Equals method was using ==, when it should have been using Assert.Equals.2022.3.31f1May 28, 20242
UUM-67155FixedEditor: Fixed menu items and their parent menus being hidden when they had a position of -1.2022.3.31f1May 28, 20241
UUM-69196FixedEditor: Fixed the UnityEvent drawer changing values when editing multiple targets that had mixed values.2022.3.31f1May 28, 20241
UUM-71407FixedEditor: Resolved issue with the dock icon missing when launching the Standalone Profiler.2022.3.31f1May 28, 20241
UUM-56327FixedEditor: Fixed memory Leak when using OnGUI in an MonoBehaviour class by destroying the class Object instance using InstanceID.2021.3.39f1May 28, 20242
UUM-56535FixedEditor: Platform settings for Dedicated Server in plugin importers were removed as those settings are shared with Standalone platform. To strip a plugin from Dedicated Server builds use the \!UNITY_SERVER define constraint.2021.3.39f1May 28, 20242
UUM-47434FixedScene Manager: Fixed prefab scale value sets to zero when we try to modify a prefab with canvas using editor script.2022.3.30f1May 21, 20242
UUM-51109FixedEditor: Fixed toggling Allow Instancing for multiple game objects and prefabs not applying the changes.2022.3.30f1May 21, 20241
UUM-70358FixedEditor: Fixed menu items becoming duplicated oon Windows when there were a large number of menu items in the project (Over 7344).2022.3.30f1May 21, 20242
UUM-70789FixedEditor: Fixed bug where renderer SortingLayerID cannot be set at runtime.2022.3.30f1May 21, 20242
UUM-71468FixedEditor: SerializeReference with Interfaces now correctly works with an inheritance.2022.3.30f1May 21, 20241
UUM-46853FixedEditor: Treating RenderSettings.m_IndirectSpecularColor as volatile data.2022.3.29f1May 14, 20242
UUM-59081FixedEditor: URP NRP RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled.2022.3.29f1May 14, 20241
UUM-59177FixedEditor: Fixed a bug where crashes could occur while quitting when Cloud Diagnostics is enabled.2022.3.29f1May 14, 20242
UUM-60832FixedEditor: Fixed materials with shaders using grab passes sometimes generating "incompatible keyword space" assertions.2022.3.29f1May 14, 20241
UUM-61109FixedEditor: Fixed TLS Allocator errors logged when creating new project with 3D template and Connect to Unity Cloud enabled.2022.3.29f1May 14, 20242
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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