Crash on GetAssetCachedInfoV2 when opening a project
2022.3.54f1
LTS · Released Dec 4, 2024 · Changeset 129125d4e700 · 41 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on InputDeviceIOCTL when closing Unity editor
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
Switching Project when importing complete project does not import all assets and project opens incomplete
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
[Android] Particles not rendered in the Player on some Android devices with Android 14
2.7.1 to 2.7.2
Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
CoreImprovement
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
TestsImprovement
Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS.
Added Arm64 Simulator support for iOS/tvOS platforms.
Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode.
Fixed for Linux crash on right click in the middle of a window drag.
Fixed null ref exception when trying to maximize a pop-up window.
GPU crash guard in case of wrong custom shader.
The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting.
Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.
Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image.
Fixed cases where drawing line primitives would draw triangles instead.
Reduced internal memory overhead.
Don't throw an exception when frameworks file is missing.
Backport of runtime initialization in Linux Standalone 2022 LTS.
Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535.
Fixed GC heap reporting to report reserved (free) sections.
Fixed the issue where quick start button does not link to the document page for the current unity version.
Fixed so that pasting an empty group positions it based on the cursor's location.
Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments.
Fixed a rare crash in the Editor.
Fixed a rare error involving incompatible keyword states.
SHADER_TARGET macro is now available during shader import.
Fixed popup fields not handling pointer up events.
UI Builder can now be open during a package reimport.
Fixed the CameraDepthAttachment turning black for DX11.
Corrected explicit mention of x64 for WindowsStandalone BuildTarget, it used for all 64 bit Windows Standalone targets.
Enabled VideoPlayerPause test and added WebGL to supported platforms.