Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Editor PlatformKnown issueBlockerUUM-89067fixed 6000.1.0b1
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
MonoKnown issueBlockerUUM-87488open 6000.1.0a7
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph.
Universal RPAPI changeUUM-87865
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
OptimizationKnown issueCautionUUM-89979open 6000.0.32f1
Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionUUM-88051fixed 6000.1.0b11
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
GraphicsImprovementUUM-72348
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an issue where the base class for a derived type without the \[Serializable\] tag was getting stripped during a player build.
Removed 'Setting MRTs without a depth buffer is not supported' error in Volumetric Clouds Combine pass.
Fixed crash on QNX systems without the shared library libasound.so installed.
QNXFix
Reduced memory consumption of Search during indexation. Properly dispose of memory after incremental update.
Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab.
Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments.

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