Crash on GetAssetCachedInfoV2 when opening a project
6000.0.30f1
LTS · Released Dec 4, 2024 · Changeset 62b05ba0686a · 45 release notes
Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Crash on InputDeviceIOCTL when closing Unity editor
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph.
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
Switching Project when importing complete project does not import all assets and project opens incomplete
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
Trees do not render in 'Unity Terrain - URP Demo Scene'
[Android] Particles not rendered in the Player on some Android devices with Android 14
Fixed the issue where the data time of a downloaded .unitypackage is not parsed correctly.
3.4.1 to 3.5.0
1.3.0 to 1.3.2
1.1.0 to 1.2.0
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed Android 15 keyboard Edit Field overlapping into cutoff area.
Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed a GPU crash guard in case of wrong custom shader.
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an issue where the base class for a derived type without the \[Serializable\] tag was getting stripped during a player build.
Fixed decal projector material creation.
Fixed the Clipping Planes float fields behavior for CameraEditor when using BiRP.
Fixed errors when building XR player with Water System enabled.
Removed 'Setting MRTs without a depth buffer is not supported' error in Volumetric Clouds Combine pass.
Fixed crash on QNX systems without the shared library libasound.so installed.
QNXFix
Reduced memory consumption of Search during indexation. Properly dispose of memory after incremental update.
Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab.
Fixed missing documentation about the Custom Render Texture in Shader Graph.
Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments.
Fixed a rare crash in the Editor.
Render Graph Viewer - Improved UI lock when searching on side panels.
Render Graph Viewer - Padding corrected on burger menu on the side panels.
Ensure parse escape sequences also drive Unicode literals.
Fixed the CameraDepthAttachment turning black for DX11.
Fixed port's label was not be visible when node is collapsed.
Fixed WebGL errors when heap is larger than 2 GB.