Fixed · Audio issues

26–50 of 90

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-109545FixedAudio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat.—6000.2.8f1Oct 15, 2025—23
UUM-115964FixedAudio: [Android] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.—6000.2.8f1Oct 15, 2025—21
UUM-78162FixedAudio: Fixed possible editor freeze on domain reload in projects using the DSPGraph package.—6000.3.0a5Aug 21, 2025—11
UUM-114268FixedAudio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script6000.0.56f1Aug 20, 20256000.0.59f2Oct 8, 20254938
UUM-108008FixedAudio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.—6000.0.55f1Aug 5, 2025—15
UUM-103201FixedAudio: Fixed an issue where the native memory size of the first loaded AudioClip was reported incorrectly in the Profiler.—6000.3.0a3Jul 23, 2025—17
UUM-100966FixedAudio: Fixed an issue that would cause the main thread to stall when loading projects/scenes.—6000.0.53f1Jul 9, 2025—21
UUM-104751FixedAudio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs.—6000.0.53f1Jul 9, 2025—21
UUM-102166FixedAudio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166) First seen in 6000.2.0a9.—6000.2.0a10May 1, 2025—3
UUM-82219FixedAudio: Fixed dsp stuck in one note loop when behaviour is disabled with OAFR.—6000.2.0a9Apr 16, 2025—18
UUM-86654FixedAudio: Fixed an issue with sample rate settings not shown in audio importer inspector.—6000.2.0a6Mar 5, 2025—20
UUM-95664FixedAudio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio.—6000.2.0a6Mar 5, 2025—22
UUM-96832FixedAudio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page.—6000.0.41f1Mar 3, 2025—28
UUM-97436FixedAudio: [AudioSource.isPlaying](https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSource-isPlaying.html) no longer remains true when a [PlayableGraph](https://docs.unity3d.com/2022.3/Documentation/Manual/Playables-Graph.html) fi…—2022.3.59f1Feb 26, 2025—1
UUM-83860FixedAudio: Fixed an issue where multiple warnings were logged to the console when playing an audio clip through a Playable graph.—6000.1.0b7Feb 19, 2025—30
UUM-91654FixedAudio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline.—6000.1.0b5Feb 4, 2025—34
UUM-92689FixedAudio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 06000.0.34f1Jan 15, 20256000.2.0a4Feb 19, 20253547
UUM-91256FixedAudio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources2022.3.55f1Dec 17, 20246000.2.0a1Jan 29, 20254250
UUM-82903FixedAudio: Fixed the 3D audio pan where right audio channel is completly cutoff at specific position.—6000.1.0a8Dec 10, 2024—21
UUM-83230FixedAudio: Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.—6000.1.0a3Nov 7, 2024—24
UUM-55847FixedAudio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.—6000.1.0a2Oct 30, 2024—25
UUM-71823FixedAudio: Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on.—2022.3.50f1Oct 9, 2024—1
UUM-76489FixedAudio: Reverted change to buffering code in OpenSL FMOD driver.—2022.3.45f1Sep 3, 2024—1
UUM-41887FixedAudio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects.—2022.3.43f1Aug 21, 2024—2
UUM-65779FixedAudio: Better error handling in AudioClipPlayable in the case of FMOD errors.—2022.3.43f1Aug 21, 2024—2
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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