Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Audio issues
26–50 of 73
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-91256 | Fixed | Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources | 2022.3.55f1Dec 17, 2024 | 6000.2.0a1Jan 29, 2025 | 42 | 50 |
| UUM-82903 | Fixed | Audio: Fixed the 3D audio pan where right audio channel is completly cutoff at specific position. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-83230 | Fixed | Audio: Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-55847 | Fixed | Audio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-71823 | Fixed | Audio: Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on. | — | 2022.3.50f1Oct 9, 2024 | — | 1 |
| UUM-76489 | Fixed | Audio: Reverted change to buffering code in OpenSL FMOD driver. | — | 2022.3.45f1Sep 3, 2024 | — | 1 |
| UUM-41887 | Fixed | Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-65779 | Fixed | Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-71255 | Fixed | Audio: Fixed a bug where the audio mixer window would render empty and throw an error after deleting an audio mixer asset. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-65071 | Fixed | Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-61733 | Fixed | Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. | — | 2022.3.32f1Jun 4, 2024 | — | 2 |
| UUM-14330 | Fixed | Audio: Fixed an issue that would cause Unity to crash when you manually destroy a streamed audio clip. | — | 2022.3.27f1Apr 30, 2024 | — | 2 |
| UUM-66290 | Fixed | Audio: Fixed an issue that caused the transport buttons in the Audio Random Container Editor window to display incorrectly when the Window was in focus. | — | 6000.0.0b16Apr 19, 2024 | — | 1 |
| UUM-65178 | Fixed | Audio: Fixed an issue with reloading domains while the Audio Random Container window is hidden that breaks the ability to remove clips. | — | 6000.0.0b15Apr 13, 2024 | — | 2 |
| UUM-68181 | Fixed | Audio: Fixed an issue that caused AudioMixer.SetFloat to not work correctly on assets loaded from an asset bundle in Play mode in the Editor. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-60125 | Fixed | Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-63433 | Fixed | Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-40487 | Fixed | Audio: Fixed an issue that made it difficult to see the icons on the Audio Random Container in light mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43495 | Fixed | Audio: Fixed the mixer pitch issue not applying correctly to AudioRandomContainer scheduling. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47270 | Fixed | Audio: Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization) | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55116 | Fixed | Audio: Fixed issue where interacting with the editor window for the AudioRandomContainer asset could possibly break the rendering of other windows, e.g. the scene view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55698 | Fixed | Audio: Fixed ARC spamming warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55731 | Fixed | Audio: Fixed issue where creating an audio source while the editor window for the AudioRandomContainer asset was open could throw an error. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-57188 | Fixed | Audio: Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-58426 | Fixed | Audio: Fixed an issue that prevented signals generated via OnAudioFilterRead from functioning as expected. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |