Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
51–75 of 132
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-83067 | Fixed | Asset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this… | — | 2022.3.56f1Jan 15, 2025 | — | 29 |
| UUM-62869 | Fixed | Asset Import: Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead. | — | 6000.1.0b1Jan 7, 2025 | — | 19 |
| UUM-90066 | Fixed | Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled | 6000.1.0a7Dec 5, 2024 | 6000.1.0b7Feb 19, 2025 | 76 | 47 |
| UUM-83891 | Fixed | Asset Import: Fixed crash when reading from corrupted binary artifact. | — | 6000.1.0a6Nov 28, 2024 | — | 22 |
| UUM-83233 | Fixed | Asset Pipeline: Fixed a crash when changing the extension for plugins and scripts. | — | 6000.0.29f1Nov 28, 2024 | — | 21 |
| UUM-77244 | Fixed | Prefabs: Fixed bug when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-82547 | Fixed | Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload | 2022.3.47f1Sep 18, 2024 | 2022.3.51f1Oct 22, 2024 | 34 | 5 |
| UUM-56488 | Fixed | Prefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate. | — | 2022.3.37f1Jul 9, 2024 | — | 1 |
| UUM-71887 | Fixed | Prefabs: Disabled Show Overrides reference patching. | — | 2022.3.36f1Jul 2, 2024 | — | 1 |
| UUM-66821 | Fixed | Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. | — | 2022.3.34f1Jun 18, 2024 | — | 2 |
| UUM-71323 | Fixed | Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files | 2022.3.32f1Jun 4, 2024 | 2022.3.36f1Jul 2, 2024 | 27 | 5 |
| UUM-69243 | Fixed | Prefabs: Don't destroy removed GameObjects if they are referenced in the scene. | — | 2022.3.30f1May 21, 2024 | — | 1 |
| UUM-41411 | Fixed | Asset Import: Fixed issue where older assets referencing URP materials have missing asset preview thumbnails. | — | 2022.3.28f1May 7, 2024 | — | 2 |
| UUM-58305 | Fixed | Prefabs: Ensure AddedGameObjects re-parented correctly in broken scenes where they already have a parent. | — | 2022.3.28f1May 7, 2024 | — | 1 |
| UUM-14959 | Fixed | Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project | 2022.3.27f1Apr 30, 2024 | 6000.1.0a7Dec 5, 2024 | 218 | 66 |
| UUM-59374 | Fixed | Asset Import: Fixed an issue by making the warning for an invalid .meta file persistent in the Console window. | — | 6000.0.0b16Apr 19, 2024 | — | 3 |
| UUM-65305 | Fixed | Asset Pipeline: Users are now allowed to save assets in any valid assets folder, which is not read-only. | — | 6000.0.0b16Apr 19, 2024 | — | 3 |
| UUM-66169 | Fixed | Asset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS. | — | 6000.0.0b16Apr 19, 2024 | — | 2 |
| UUM-56057 | Fixed | Prefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-60063 | Fixed | Asset Bundles: Fixed performance regression when clearing bundle cache folders. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-64609 | Fixed | Asset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-42697 | Fixed | Asset Importers: Unity crashes on strtol_l when importing a specific .obj file | 2022.3.22f1Mar 19, 2024 | 2022.3.42f1Aug 13, 2024 | 146 | 23 |
| UUM-65819 | Fixed | Prefabs: Overrides inside a managed reference didn't appear as Read Only when using Show Overrides. | — | 2022.3.22f1Mar 19, 2024 | — | 6 |
| UUM-48757 | Fixed | Asset Bundles: Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-49014 | Fixed | Prefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |