Fixed · Asset Pipeline issues

5175 of 132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-83067FixedAsset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this…2022.3.56f1Jan 15, 202529
UUM-62869FixedAsset Import: Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead.6000.1.0b1Jan 7, 202519
UUM-90066FixedTexture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled6000.1.0a7Dec 5, 20246000.1.0b7Feb 19, 20257647
UUM-83891FixedAsset Import: Fixed crash when reading from corrupted binary artifact.6000.1.0a6Nov 28, 202422
UUM-83233FixedAsset Pipeline: Fixed a crash when changing the extension for plugins and scripts.6000.0.29f1Nov 28, 202421
UUM-77244FixedPrefabs: Fixed bug when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk.2022.3.47f1Sep 18, 20242
UUM-82547FixedAsset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload2022.3.47f1Sep 18, 20242022.3.51f1Oct 22, 2024345
UUM-56488FixedPrefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate.2022.3.37f1Jul 9, 20241
UUM-71887FixedPrefabs: Disabled Show Overrides reference patching.2022.3.36f1Jul 2, 20241
UUM-66821FixedAsset Bundles: Don't add hash to the manifest file name when building AssetBundles.2022.3.34f1Jun 18, 20242
UUM-71323FixedTexture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files2022.3.32f1Jun 4, 20242022.3.36f1Jul 2, 2024275
UUM-69243FixedPrefabs: Don't destroy removed GameObjects if they are referenced in the scene.2022.3.30f1May 21, 20241
UUM-41411FixedAsset Import: Fixed issue where older assets referencing URP materials have missing asset preview thumbnails.2022.3.28f1May 7, 20242
UUM-58305FixedPrefabs: Ensure AddedGameObjects re-parented correctly in broken scenes where they already have a parent.2022.3.28f1May 7, 20241
UUM-14959FixedAsset - Database: Crash on GetAssetCachedInfoV2 when opening a project2022.3.27f1Apr 30, 20246000.1.0a7Dec 5, 202421866
UUM-59374FixedAsset Import: Fixed an issue by making the warning for an invalid .meta file persistent in the Console window.6000.0.0b16Apr 19, 20243
UUM-65305FixedAsset Pipeline: Users are now allowed to save assets in any valid assets folder, which is not read-only.6000.0.0b16Apr 19, 20243
UUM-66169FixedAsset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS.6000.0.0b16Apr 19, 20242
UUM-56057FixedPrefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene.6000.0.0b15Apr 13, 20243
UUM-60063FixedAsset Bundles: Fixed performance regression when clearing bundle cache folders.6000.0.0b15Apr 13, 20244
UUM-64609FixedAsset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version.6000.0.0b15Apr 13, 20243
UUM-42697FixedAsset Importers: Unity crashes on strtol_l when importing a specific .obj file2022.3.22f1Mar 19, 20242022.3.42f1Aug 13, 202414623
UUM-65819FixedPrefabs: Overrides inside a managed reference didn't appear as Read Only when using Show Overrides.2022.3.22f1Mar 19, 20246
UUM-48757FixedAsset Bundles: Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed.6000.0.0b11Mar 13, 20245
UUM-49014FixedPrefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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