Search results for "Android"

76–100 of 394

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.—6000.2.6f1Sep 25, 2025—25
UUM-110122FixedAndroid: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.—2022.3.67f1Sep 25, 2025—25
UUM-115122FixedAndroid: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.—6000.0.58f1Sep 17, 2025—26
UUM-115123FixedGraphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.—6000.0.58f1Sep 17, 2025—26
UUM-111179FixedAndroid: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity.—6000.3.0b1Sep 9, 2025—11
UUM-115475Fixed2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player6000.3.0b1Sep 9, 20256000.4.0a2Oct 16, 2025—33
UUM-40536FixedParticles: Prevent potential crash when calling GetParticles on a system with trails—6000.3.0b1Sep 9, 2025—12
UUM-112926Fixed2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.—6000.2.3f1Sep 4, 2025—13
UUM-116588FixedAndroid: [GameActivity] APK built with Development Build enabled gets flagged as having Malware6000.2.3f1Sep 4, 20256000.2.8f1Oct 15, 20254036
UUM-116048FixedVulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera6000.0.57f1Sep 3, 20256000.2.7f2Oct 8, 2025—36
UUM-112716Fixed2D: Fixed Light2D issue on certain android devices.—2022.3.66f1Aug 27, 2025—1
UUM-113004FixedAndroid: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.—6000.2.2f1Aug 26, 2025—13
UUM-113596OpenScene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices6000.2.2f1Aug 26, 2025—4244
UUM-77490FixedEditor: Fixed Delayed Touchscreen field with placeholder to register callback properly.—6000.2.2f1Aug 26, 2025—12
UUM-104997FixedURP: Fixed spotlights with small angles not being rendered on mobile devices in URP—6000.3.0a5Aug 21, 2025—11
UUM-110545FixedEditor: Fixed uGUI InputField deselecting with hardware keyboards on Android—6000.3.0a5Aug 21, 2025—12
UUM-113872OpenScripting Runtime: Android Camera Permission request does not pop-up when initializing a Camera based feature6000.3.0a5Aug 21, 2025—4303
UUM-114480OpenGLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used6000.3.0a5Aug 21, 2025—4309
UUM-75485FixedURP: Fixed SSAO depth issue on Mali GPU (Android) devices.—6000.3.0a5Aug 21, 2025—11
UUM-113826OpenVulkan: [Android][Vulkan] Application crashes with out of memory when warming up a specific shader on some of the Adreno devices6000.2.0b13Aug 7, 2025—4432
UUM-110456FixedGraphics: Fixed crash after disconnecting an external display on Android.—6000.0.55f1Aug 5, 2025—16
UUM-113215Fixed2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android6000.0.55f1Aug 5, 20256000.3.0b1Sep 9, 2025—21
UUM-111486FixedGraphics: Fixed for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.—6000.2.0b12Jul 29, 2025—28
UUM-60833FixedAndroid: Fixed GLSL compute shaders not upgrading "version 310 es" to "version 320 es" after enabling "Require ES3.2" in Player Settings.—6000.3.0a3Jul 23, 2025—12
UUM-111393FixedAndroid: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.—6000.1.13f1Jul 23, 2025—20
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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