[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
IL2CPPKnown issueBlockeriOSmacOSUUM-116854fixed 6000.3.0b5
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
KernelKnown issueBlockerUUM-108694open 6000.2.5f1
Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
EditorKnown issueCautionUUM-119476fixed 6000.0.59f2
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
2DKnown issueCautionAndroidUUM-115475fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
GLESKnown issueCautionAndroidUUM-114480open 6000.2.6f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
MetalKnown issueCautioniOSUUM-116571open 6000.2.6f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Targets now built with the following security compilation flags: -fstack-protector-all -z now.
EmbeddedLinuxSecurity
Targets now built with the following security compilation flags: -fstack-protector-all -z now.
QNXSecurity
Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source.
Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not.
Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background.
Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor.
Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes.
Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument.
Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.
GraphicsFixAndroidUUM-115123fixed 6000.0.58f1
Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed.
Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.
Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option. Added restricted directories when building Apple platforms.
Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed.
Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar.
Scene/Game ViewFixUUM-114575fixed 6000.3.0b1
Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays.
Scene/Game ViewFixUUM-113611fixed 6000.3.0b1
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Prevent users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash.
Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing.
Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
Version ControlFixUUM-115391fixed 6000.2.4f1
VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets.
A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error.
Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled.
Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO). This allows to workaround "Runtime Error: unreachable" bug with certain projects.
Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.
iOSChange
PhysicsDebugger window has a minimum width/height.
PhysicsChangeUUM-114638
Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.
VisionOSChange

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