NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
The Player hangs when unloading a scene using the UnloadUnusedAssets() method
DirectX12Known issueCautionUUM-79718open 2022.3.68f1
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-112470open 2022.3.73f1
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Added an option to be able to force the use of the internal storage for persistent and cache files.
AndroidImprovement
Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.
GIImprovementUUM-116318
Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding \[UnityAppController shouldUseMetalDisplayLink\] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages.
iOSImprovementtvOSUUM-66493
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards.
Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option. Added restricted directories when building Apple platforms.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
Version ControlFixUUM-115391fixed 6000.2.4f1

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