NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
2022.3.67f1
LTS · Released Sep 25, 2025 · Changeset f018f3b81016 · 39 release notes
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
The Player hangs when unloading a scene using the UnloadUnusedAssets() method
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
2.9.1 to 2.9.3
3.0.36 to 3.0.37
2.4.1 to 2.4.2
16.6.2 to 16.7.0
2.5.2 to 2.5.3
1.1.8 to 1.1.9
1.14.0 to 1.14.1
Added an option to be able to force the use of the internal storage for persistent and cache files.
AndroidImprovement
Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.
Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding \[UnityAppController shouldUseMetalDisplayLink\] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages.
Added warning when Sprite Outline is set to beyond the boundary of Sprite.
Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.
Fixed default name for Light2D on game object creation.
Fixed Light Batching Debugger constantly refreshing list to 0.
Fixed Light Batching Debugger UI constantly refreshing.
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed issue where build report output paths are incorrect for asset bundle build.
Check duplication for both customer and built-in tags in TagManager.
Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
Fixed Vulkan Validation error in vkQueueSubmit.
Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards.
Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option. Added restricted directories when building Apple platforms.
Fixed mouse delta spike when cursor is set to the center of the screen.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed jittering of particle editor when the window is made too small.
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Fixed scale and crop VectorImage clipping issue.
Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
Fixed usability when setting prewarm values in visual effect asset inspector